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counter the lack of human interaction/intervention. Having said that, we are also looking at technologies that can support and add value to our primary strategy of human observation/intervention.


Nick Harding: In a way that allows the majority of players to enjoy 'Gaming Entertainment' whilst ensuring that potentially vulnerable players are presented with a series of checks and balances that prevent them from over extending their play patterns. Tere has to be a degree of responsibility and buy in on the part of the players as well as the operators and systems such as 'PlayRight' can provide that with simple messages and mechanics that everyone can understand.


What are the technologies entering the gaming space that will have a disruptive effect on this sector?


Nick Harding:Te issue is the anachronistic nature of broad gaming regulation with boundaries and controls that are only really understood by professional gaming operators and games designers.


Because the regulatory frameworks in place can be so nebulous it encourages a race to the bottom with the rapid development of game rewards such as Loot Boxes (and gaming sites such as Bananatic.com) which offer young naive gamers opportunities to enhance play and gain rewards in ways that are clearly random and which are clear breaches of the fundamental tenets behind gaming regulation.


We must ask whether our current regulations are now fit for purpose and whether the licensed industry should seek to collaborate with the regulator to ensure not only that controls keep pace with technological possibility, but also that the rules are clear to new providers (and players).


Zane Mersich:Tis is always the “million dollar question” and one that, should you believe you have the answer to, you may not wish to share! Both the land-based and online gaming landscapes are constantly evolving, although seemingly underpinned by traditional and trusted games such as slots and casino-style table games. Tere have, of course, been successful derivatives of traditional games but there has not really been anything new of significance that has gained market share from these known and trusted games. Licensed slot games, for example, add value in some markets and not in others, but this is nothing new.


A move toward a new style of game may eventually make inroads in the future and most technology/content R&D companies out there are investing in trying to find this new edge. It really is, as it has always been, about the game. Te content delivery mechanism, whether land-based or online, is also evolving and we are seeing an array of cabinet designs breaking the mould of the traditional “slot” machine. Online players are using better, faster mobile phones and tablets to deliver better player experiences – the growth is clearly mobile and this is a trend that will continue.


EUROMAT Summit 2018 Monte-Carlo Bay Hotel & Resort June 4-6, 2018


The European Gaming and Amusement Federation (EUROMAT) has confirmed that its annual summit will take place June 4-6, in Monaco at the Monte Carlo Bay Hotel & Resort. As the body representing the views of the low-stakes gaming and amusements industries to European institutions, EUROMAT has designed the new-format summit to enable operators, regulators and manufacturers to exchange information in a relaxed and informal setting.


In addition to a full-day focusing on pan-European developments in social responsibility, the event will address developments in regulation and the impact of new technologies as well as also exploring the possibilities for the market place of the future.


NEWSWIRE / INTERACTIVE /MARKET DATA P43


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