search.noResults

search.searching

dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Interactive


MEET THE DEVELOPER KALAMBA GAMES


Kalamba prides itself on having a much higher earning tail than the industry standard. How do you determine which promotional and marketing tools you are going to use to engage customers? What factors are considered?


Promotional tools are an area we are experimenting with as we expand our portfolio with titles that have a wider appeal. One of the most common promotional tools is free spins, which are not as effective with high-stakes games. With the release of low minimum bet


Content providers are constantly finding new ways to be innovative. What opportunities and challenges do you foresee game developers facing in the future?


In my view, there are two aspects from social gaming which are yet to be employed effectively in casino content. Te first is an engagement meta layer within a provider’s gaming portfolio. We can see examples of this at casino level, but there is still a lot to do when it comes to adding gamification layers that link missions and achievements throughout a supplier’s catalogue.


titles, however, we will become more active in discussions with aggregators and operators on potential marketing opportunities, as well as developing proprietary promotional functions of our own.


Every player has different mobile devices and connection speeds. What methods do you use to mitigate the effects of such external factors? How does this impact your graphic and sound design?


Vigorous testing is crucial to ensure a game performs well across a spectrum of devices, from lower-end handsets to the most advanced smartphones and tablets. In order to achieve this, we must limit the game size as far as possible without compromising on the quality. Again, it is a balancing act between the game’s heaviness and the standard of animation, visuals and audio.


Kalamba have partnerships with a number of distribution networks, including Relax Gaming, which has a strong Scandinavian presence. In what way does this impact your approach to conceptualising games? Are there certain genres and themes you tailor towards?


We aim to attract global players through market informed design and tailor our games to appeal to local tastes. Currently, our main territories are Scandinavia and Germany, which have very


P160 NEWSWIRE / INTERACTIVE / MARKET DATA


different preferences. To cater to varying player demands across multiple regions we carry out thorough market research, analysing the top performing games of prominent casino brands active in the specific geographies. Tis approach gives us a solid understanding of the themes and feature sets which are popular locally before we set to designing a new game concept. We have typically avoided culturalised games, however, as we don’t want our content to become too localised.


How do you manage the balance between maintaining a high-volume output and designing games that are unique?


It is a tricky one. Reusing math models will always be noticed by both players and casino managers, so developers need to be innovative with every title. We work hard to ensure our releases offer a new flavour, while maintaining Kalamba’s signature twist.


Another feature which is under utilised in the industry is personalisation of the player experience. As a sector, we are still limiting ourselves to a one-size-fits-all approach, when the advent of new technologies such as AI allow us to dynamically segment players. Individualising content based on informed player personas is crucial to competing with other forms of entertainment in the wider arena.


Founded in December 2016, you are still a young company. How do you see the design process at Kalamba evolving over the next twelve months?


For Kalamba, next year is all about experimentation. Our game development process has already become more market informed, but in the coming months we also plan to give individual teams more autonomy and greater freedom to innovate. Of course, innovation can at times risk failure, but it can also bring great success. Either way, it’s going to be an interesting start to the new decade!


To cater to varying player demands across multiple regions we carry out thorough market research, analysing the top performing games of prominent casino brands active in the specific geographies. This approach gives us a solid understanding of the themes and feature sets which are popular locally before we set to designing a new game concept.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140  |  Page 141  |  Page 142  |  Page 143  |  Page 144  |  Page 145  |  Page 146  |  Page 147  |  Page 148  |  Page 149  |  Page 150  |  Page 151  |  Page 152  |  Page 153  |  Page 154  |  Page 155  |  Page 156  |  Page 157  |  Page 158  |  Page 159  |  Page 160  |  Page 161  |  Page 162  |  Page 163  |  Page 164  |  Page 165  |  Page 166  |  Page 167  |  Page 168  |  Page 169  |  Page 170