Andy Sekula, Head of Games, Kalamba Games
Andy Sekula is the Head of Games at Kalamba Games and joined the supplier’s Malta office in March 2019. He has over 10 years’ experience in game design and previously held product manager roles at various gaming companies. In his current role at Kalamba he works with a team of talented artists, designers and developers to create a fun and engaging gaming experience.
What’s your background in game design and how did you become involved in the gaming industry?
Te adventure began around nine years ago, when I joined a social casino company called GameDesire. I started working as a community manager focusing mainly on poker players and their needs, but then quickly transitioned into a game designer role, where I was more involved in casual free-to-play game production. My first step into the iGaming industry was with Kalamba Games, which I joined in March 2019 and have never looked back!
P158 NEWSWIRE / INTERACTIVE / MARKET DATA
Kalamba Games: Master mechanics
As part of G3’s game developer series, this month we talk to Kalamba Games’ Head of Games, Andy Sekula, about one of the fundamentals of design - game mechanics
What does a typical day look like for you?
When I sit at my desk in the morning, first I go through the latest game performance metrics and read recent reviews on gaming forums if we have just released a new title. Tis feedback is critical to guiding development of our content, allowing us to analyse the features and aspects that have been well received by players, as well as those which have proven less successful. My role also requires close cooperation with production teams such as graphic artists, developers, sound designers and mathematicians, acting as a creative director to ensure all the different game components are glued together in one holistic creation. Tis level of ongoing communication is crucial when
working with external vendors.
You have a release velocity of 1.5 games per month. On average, how long does the design process take, from concept through to final product? What is your development framework?
From the conceptualisation to launch normally takes around three to four months, but the design process for each title often overlaps. When we polish game A we are also finishing the concept for game B, while at the same time starting the initial planning stages for game C. Generally, our titles are built on the HTML5 development framework, as we do not yet have our own engine.
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