Interactive
CASINOBEATS MALTA MARCH 22-24, 2020
have more of the RTP in the base game whilst others are centred around the feature round. I don’t think the majority of our players would feel a half a per cent change – the challenge would be for the game producers and mathematicians to make it unnoticeable.
Do players always know when RTP is in their favour? Do players understand volatility?
It is important for players to know that RTP is never really in their favour. Players should understand that they shouldn’t gamble to try and make money. We have a responsibility to make sure players understand that RTP is sub 100. In the long run, for every €100 you spend, you will get around €96 back. Tere will always be an element of that gambler fallacy ‘I’m due a win, just one more spin’, but we have a duty to educate. Gambling is entertainment and you pay a small percentage for that pleasure.
We haven’t been good as an industry explaining volatility and what it can mean. I would like to pursue a standard volatility measure across our brands, or even the industry, possibly by assimilating spins across the board and informing our players of the results. At the moment, a 10/10 volatility for some game suppliers can be a 5/10 for others.
The online sector is hugely competitive. Is there a concern that tightening RTP would simply lead to players looking to play elsewhere?
I would never argue for doing it on an individual level – it should be on an industry- wide scale. I don’t like being able to pick and choose RTPs. Some game suppliers offer the
We haven’t been good as an industry explaining volatility and what it can mean. I would like to pursue a standard volatility measure across our brands, or even the industry, possibly by assimilating spins across the board and informing our players of the results. At the moment, a 10/10 volatility for some game suppliers can be a 5/10 for others.
choice but it can be very confusing for players. I would lobby for a small decrease across the board – it is not a good idea to do it by operator. Some suppliers allow you to choose between three RTPs – I think that is dangerous as we have a duty to players. Players play on five or six sites in more developed markets and could be unaware they are getting a different experience playing the same game. I think self- regulation by operators to enforce a slightly moderate reduction in RTP is the best way forward.
Would a change of RTP impact player retentions?
We would need to assess if a change in RTP negatively impacts retention. Do players burn out quicker? Are the games as enjoyable? I believe for the most part retention wouldn’t drop, we already have some games at around 95% that are very popular with players so it’s about making more and monitoring things. As a relatively large operator, we have an endless supply of data to measure player retention.
Game producers also don’t have to change their whole portfolio, they would just need to bring the RTP down slightly on a few of their games so we can understand the full impact and adapt based on data to make sure we find a solution
NEWSWIRE / INTERACTIVE / MARKET DATA P141
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