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Interactive GREENTUBE - PLURIUS


Greentube upscales the user experience


Greentube’s server-based gaming system, PluriusTM


, enables the convergence of online,


mobile and land-based games. Greentube combines the strengths of a dedicated cabinet with the flexibility of a full online gaming solution


Ralf Rollmann, Head of Server Based Gaming Operations, Greentube


Ralf Rollmann is the head of Greentube’s Server Based Terminal Solutions division.


Before joining Greentube in 2013, Ralf’s career led him through different stations, always remaining loyal to the gaming industry. In 1999, he started working for a regional gaming manufacturer and operator as a technician, moving on to take the role of technical lead there. In 2007, he moved to Vienna and joined NOVOMATIC, where he worked on server- supported and server-based gaming products. From 2011 to 2013, he worked for BGT as a product manager for self-service sport betting terminals, gaining experience with sports betting products.


Ralf Rollmann is currently spearheading the PluriusTM


gaming platform, a flagship product of


Greentube’s Server Based Terminals Solutions, and has been heavily involved in its planning and implementation for the past three years. As it is going to market and being developed further to innovate Greentube’s server-based solution portfolio, the PluriusTM


project is benefitting from


Ralf’s profound expertise in the gaming industry. P76 NEWSWIRE / INTERACTIVE / 247.COM


Tere’s a huge amount of interest in omni-channel solutions, but wanting to know more about the specific details and how they relate to players and operators, G3 spoke to Greentube’s Ralf Rollmann about its PluriusTM


system


Which countries are currently regulated to allow for omni-channel gaming and can any operator install PluriusTM


with a view to their market


legislation allowing for omni-channel in the future?


Although PluriusTM is Greentube’s omni-channel


solution, it is not mandatory to use the omni- channel functionality from the very start. For instance, in a market with unregulated online gaming, an operator can simply choose to use only the land-based channel and still have access to many features and benefits of the PluriusTM


defined. In order to help promote this new technology, we actively reach out to regulators and help educate them about the many benefits and advantages of the system. Tis outreach in turn also draws the attention of operators who, for their part, also express their interest in the system to the regulators.


Te first PluriusTM installations have been in platform that other systems currently


in the market are unable to provide. Ten, in the future, when an operator is ready to take advantage of the full omni-channel functionality, this can easily be done without having to change the system or its infrastructure again.


In general, omni-channel gaming is still relatively new – especially from a regulatory perspective – and many regulators simply are not familiar with the technology. As a result, any specific requirements related to it are barely


place in several markets for a while now and are performing very well. Once other markets start to see all the benefits of this new technology from a control and responsible gaming perspective, and as more and more gaming markets bring their legislation up to date to allow for omni-channel gaming, we think you will see exponential growth in other new markets ready to embrace the technology.


How does an operator go about informing their customers and marketing the omni-channel solution to them? Will the PluriusTM


system do this


for them? Or is additional information required? PluriusTM


proper marketing of the system. Greentube is provides the basic toolset necessary for


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