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30 UNDER 30


Sponsored by:


2010’s MCV30 Under 30 is sponsored by OPM Recruitment, the leading specialist recruitment consultancy in the computer, console, handheld, mobile, online games and interactive entertainment sectors. OPM recruits for a diverse roster of clients in the UK and worldwide with jobs available in every area of business associated with entertainment products and services. www.opmjobs.com


GILLEN MCALLISTER Age: 29 Staff Writer, OXM


A multi-talented Games Media Award-nominated writer, McAllister writes a vast chunk of OXMevery month, seeking out content that celebrates gaming culture. Recent highlights include a look into the world of fan movies, the genesis of the unofficial Street Fighterfilm, how to create the perfect Star Warsgame and a behind-the-scenes look at the Halo: Reachlaunch. He also contributes photo and video content, too.


CHRIS HARWOOD Age: 28


Head of Buying, Grainger Games


Harwood has developed and driven the buying processes for Grainger Games that have delivered the exceptional stock turn and responsive pricing that his bosses say is at the core of the company’s success. He has built strong supplier relationships that continue to support Grainger Games through its expansion. In his 10 years with the business Harwood has gained a reputation for his product knowledge, his passion for the industry and for his personable approach to business.


ANDREW LARCOMBE Age: 29


Senior National Account Manager, Square Enix


Larcombe currently runs the GAME, Play and Amazon accounts for Square Enix, having joined from Sony. He’s been at Square Enix since January 2009, reporting to sales director Doug Bone along with two other account managers. He has worked on some of the biggest releases for the publisher, including Batman: Arkham Asylumand Final Fantasy XIIIand is credited with their successful launch at the firm’s key retail partners in the last year.


STEPHEN JUSON Age: 28


Senior Account Manager, Target Media


Juson is the youngest senior account manager in media agency Target’s history, and has made a big impression since joining from a role looking after music and TV accounts for Manning Gottlieb OMD. He heads up the games team, working on the latest releases from Namco Bandai, Konami, Codemasters, Bethesda, and Sega. Key work for the latter included Aliens vs Predator, Sega’s biggest opening weekend in 10 years, Mario & Sonic at the Olympic Winter Games and the post-Christmas campaign for Bayonetta.


PETER OLIVER Age: 29


PR Executive, Namco Bandai


A recent hire for Namco Bandai, Oliver joined from mainstream agency Indigo Pearl but is now carving out his reputation amongst the specialist press. He’s described by many as likeable and friendly – good to hear given his focus has been to become immersed deep in the gaming community and work closer with gamers and fans rather than the stereotypical specialist print media. Colleagues say he “identifies the core audience in ways never seen from other industry PRs”.


HONOURABLE MENTIONS


Sean Bamberger (Lunch PR), Will Beckett (Premier), Michael Bembridge (Gioteck), Bryony Benoy (Ubisoft), Stephen Bowes (Sainsbury's), Gary Clay (Xbox), Harry Cole (Premier PR), Edwin Evans-Thirlwell (Kikizo), Martin Fitzpatrick (THQ), Gemma Hersh (UKIE), Craig Lewis (Creative Distribution), Ben Montgomery (Asda), Tom Orry (VideoGamer.com), Adam Phillips (Square Enix), Chin Soon Sun (Tecmo Koei), Craig Stephens (NCsoft), Senastian Streiffert (NCsoft), Chris Thomas (VideoGamer.com), Simon Watts (THQ), Keir Wells (Grainger Games), James Yelland (Asda)


62 October 29th 2010 www.mcvuk.com


PARHAM SHIBAIE Age: 27 Customer Service Manager, Nintendo


Shibaie joined Nintendo UK in 2006 as part of the UK finance team, in 2007 he became trade and systems analyst. He has since taken charge of Nintendo UK’s customer service remit where he not only oversees and manages the format holder’s consumer service and customer repair offerings, but is also responsible for managing various aspects of logistics and warehousing. His work with UK retailers makes sure games get to market on time – and that the customers who purchase them are happy.


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