This page contains a Flash digital edition of a book.
CENTRAL, HARMONIX


MARCOS AGUIRRE, Choreographer, Harmonix


music game market is a little oversaturated and I think it’s good that everybody has sort of dialled back into focusing on core games. I view this as a transition period. Harmonix is resetting the whole industry. It’s not about fake experiences – it’s about delivering real experiences.


What are the advantages of being owned by MTV? Crooker: The music in Dance Centralis MTV’s absolute sweet spot. They also bring resources that we didn’t have before, so we have access to more music and artists, which is key. On the marketing side of things,


MTV is also working closely with Microsoft to get the word out about how good the game is.


How important is the UK and European markets to Harmonix? Did you localise Dance Central to specific territories? Crooker: This was a huge discussion at the beginning of the game. For me, I wanted to find artists for the


www.mcvuk.com


KASSON CROOKER, Project Director, Harmonix


game that are huge everywhere. We received input from MTV UK


and Europe about which artists are up and coming, and went after those, too. I think the average consumer will probably see the track list as a little North US- focused, but through DLC we can offer more region-specific artists and songs.


I also think the potential for success overseas is huge. Dance games from our competitors have been successful in the UK, so we’re super excited about that.


What’s next for Dance Central and Harmonix? Crooker: We’re looking at some basic pre-production for Dance Central 2but mostly we’re working on DLC right now. I want to make sure people like Dance Centraland it does well first. If that happens, then we can look at what people enjoyed about the experience and decide if we want to offer an addition to it.


As for anything else we’re working on, it’s all secret.


DEAN TATE Lead Designer, Harmonix


DANCE KINECTIONS 50


The number of Harmonix employees who worked on Dance Central


With its ability to track the movement of 20 limbs, Kinect is well- suited to Dance Central and its hundreds of dance moves. Harmonix says embracing Microsoft’s motion accessory rather than PlayStation Move or Wii was an easy choice.


“Kinect was a no-brainer because you don’t have to hold anything close to your body,” says project director Kasson Crooker. “If Kinect didn’t work, we would never have made this game. The other motion controllers out there are really cool but they yield different experiences. For us, we’re just totally focused on Kinect.” Microsoft also provided assistance with development. Lead designer Dean


Tate adds: “Microsoft tested the game with tons of people, and that was absolutely crucial to the development process.”


October 29th 2010 33


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112
Produced with Yudu - www.yudu.com