This page contains a Flash digital edition of a book.
KINECT LAUNCH GUIDE INTERVIEW: CHRIS LEWIS, MICROSOFT [INDUSTRY VIEW]


Brian Farrell, THQ, CEO


“With all respect to Microsoft, Xbox 360 now is very much a core gamer box. And the fact that they are really trying to broaden their audience with Kinect is something we support because once you have got past a certain level you need different consumers, and Kinect should do that. We are a big fan of that. Anything that tries to expand the market for the publisher is perfect.”


When Xbox 360 launched consumers had to buy many of the components separately. But when Kinect launches you have a special 4GB 360 bundle that includes everything in the box. Is this a change of strategy? The watchword for what we have been synonymous with is choice. We haven’t forced our consumers down a


[INDUSTRY VIEW]


Jens Uwe Intat, SVP Europe, Electronic Arts


“Kinect is about games that we can’t even imagine today. The real strength will come to bear with titles where you only use your body. Dancing and fitness are excellent examples for launch, because they are genres where you would prefer not to have any devices in your hand. Strategy might even work well – I can easily see you intuitively orchestrating a game with your body. And that new way to look at how you would, for example, direct a football team is going to open new ways to play those games and, again, get new audiences into gaming.”


particular path, we’ve let them build their own Xbox 360 experience. I’d argue that it is still true. We have the 4GB bundle, which is a one-package opportunity for families. However, Kinect is fully compatible with existing Xbox 360s. We are trying to give choice, but where somebody wants a simplistic package, we want to offer that, too. I want to assure you that choice is still central to what we offer. We don’t say: “You may not want all these things, but you’ve got to have them.”


How do you hope Kinect will impact console sales? We will definitely sell more units in this fiscal year than we did in the last one. We have big ambitions for what Kinect will do. There are more than 40m people in Europe that have a gaming machine in their house, but have not been interested in Xbox in the way we feel they now will be with Kinect on the market. It is a huge opportunity for us and we have very ambitious targets for growth. The other thing that Kinect does


is broaden out the lifecycle, which I think we are only about half-way through. And our partners and third-party developers love that, because that gives more longevity for them to create great games on Xbox.


You’ve sold 42m Xbox 360s in its first five years. Can you manage it again over the next five? Yes, if not even more.


 





  














 


 


  


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112
Produced with Yudu - www.yudu.com