“SIS is very keen to move even more into the esports space, not only with the Competitive Gaming product but with competitions. There is a possibility to scale CS;GO up, from 2v2 to 5v5 if the data analysis and revenues show the demand is there. Educating customers is crucial to encourage product engagement and have a
following for our players. This
comes through stat websites, data visualisations, and
improving the stream overlay.”
from. SIS own the matches and the delivery, meaning there is a real emphasis on ‘true’ in- play betting.
“In esports, there has always been this vision of amazing flash markets, but it’s just not technically feasible because data companies input delays and hike up prices, so creating a true in-play product is impossible. But that is what SIS have created.”
WINGMAN
SIS’ CS:GO offering based in Manchester is Wingman – a game mode that consists of two versus two matches with a best-of-16 game format, and a special Wingman skill group. Te rules are similar to 5v5; however, the game mode takes place in "compact" maps with one bombsite.
“SIS is very keen to move even more into the esports space, not only with the Competitive Gaming product but with competitions. Tere is a possibility to scale CS;GO up, from 2v2 to 5v5 if the data analysis and revenues show the demand is there.
“Educating customers is crucial to encourage product engagement and have a following for our players. Tis comes through stat websites, data visualisations, and improving the stream overlay.”
Even though the primary driver going forward for Competitive Gaming is sports sims, expanding the roster of ‘classic’ esports is still under serious consideration. Like F1, the logistics have to be
Pulse
COMPETITIVE GAMING SIS
considered thoroughly, to make sure that the identified games are of sufficient quality for betting purposes.
“Counter-Strike is unique insofar as it has custom game modes and custom servers - other games don’t always have that luxury.
EXPANSION
In a nutshell, Jacob’s remit is to continue to improve SIS’ Competitive Gaming suite and increase engagement across multiple betting audiences. As well as looking at what SIS can do to improve the product imminently, Jacob is also looking at what the company can do to expand its esports offering going forwards.
Jacob believes there are two questions that need to be asked in assessing other potential sports sim games. Firstly, what traditional sports drive the most revenue, and where? Secondly, what are the viable game options for those sports?
“For example, in the US, American football and ice hockey are massive so sports sims titles that offer an alternative to live content could be popular with sports bettors. In the racing category, there are different titles to be considered, and we have done some work looking into sports sim rigs.
“But then, you have the added complexity of choosing whether to run 20 racers or eight? Or do you go down the time trials route? Ultimately, at what point can you make it work operationally whilst still offering a compelling betting product? F1 is one I’m personally quite fond of. It’s grown massively and has a growing fanbase - bearing similarities to esports. So, you’ve got a quality videogame with an esports circuit already created.”
So, don’t be surprised to see a racing game added to the growing SIS portfolio.
“SIS esports and Competitive Gaming is going from strength to strength, and I am delighted to be helping to spearhead the next stage of its expansion,” concludes Jacob. “SIS is targeting over 250,000 annualised events by mid 2024, ensuring we continue to lead the way in delivering high quality content to our global operator base.”
“In the US, American football and ice hockey are massive so sports sims titles that offer an alternative to live content could be popular with sports bettors. In the racing category, there are
different titles to be considered, and we have done some work looking into sports sim rigs. But then, you have the added
complexity of choosing whether to run 20 racers or eight? Or do you go down the time trials route?”
NEWSWIRE / INTERACTIVE / MARKET DATA P159
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176 |
Page 177 |
Page 178 |
Page 179 |
Page 180