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Designing the Orbital Reactor in collaboration with Fintan Coyle (who has a fantastic


extremely positive. Te reviewers seem to get what we’re about. If the Orbital Reactor engine becomes a mechanism players love, we’ve already got a number of ideas in our Skunk Works to build on that.


Dan: Designing the Orbital Reactor in collaboration with Fintan Coyle (who has a fantastic creative pedigree as the co-creator of Te Weakest Link gameshow) has been a fantastic catalyst to inventing other mechanisms for future games which I’d love to tell you about, but then I’d have to kill you.


Instant win games are proving popular in the Asian market. Is this a market you are focusing on following the launch of three Super Selector scratchcards?


Nathan: We see the Asian market as having particularly rich potential for our Instant Wins, however we strongly believe there’s an appetite for truly new game ideas in all markets. Essentially we’re just keen to fulfil our mantle as purveyors of playful ideas for the casino curious.


creative pedigree as the co- creator of The Weakest Link gameshow) has been a


fantastic catalyst to inventing other mechanisms for future games which I’d love to tell you about, but then I’d have to kill you.


Once you have made your mark and produced a global hit game, will you continue to reinvent new unique titles when there is the temptation to develop potential money-spinning sequels?


Luke: I plan to retire to a Bond-villain-style lair on an island somewhere and leave Dan and Nathan to grind out sequels of our hit game!


Nathan: We’d expect nothing less from Luke. I


would happily build sequels if they can genuinely deliver something different.


Dan: All I want is to get the woodchip off the walls of my house, and a new windscreen wiper for my car. I’m very low maintenance. To be serious, I love creating new mechanisms – it speaks to my inner maths geek – so I can’t see myself being satisfied with just re-skinning the hits.


Over the years, several independent game developers have produced a hit game and been acquired by a larger developer. What is the longer-term strategy for Black Pudding Games?


Nathan: Our focus is to make a mark in this industry. As we’ve said before, the Pudding’s credo is to ambitiously pursue the creation of tomorrow’s breakout hits.


Dan: Tat said, if someone makes us an offer we can’t refuse, we won’t refuse it.


Luke: How else am I going to pay for my island? NEWSWIRE / INTERACTIVE / MARKET DATA P91


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