search.noResults

search.searching

dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Interactive


SLOTS BONUS HUNTERS EVOPLAY ENTERTAINMENT


gamification tools to provide a more creative solution for the gaming experience.


Te next step is to write the game specification, splitting it into the technical part with the backend and scripts and visual features with the storyline description and requirements to design. Ten, we put both parts together and test until it’s relevant to gameplay – after all, great things take time!


How do you know what is going to work in a bonus feature? Are there themes or types of bonuses that are particularly popular with players and streamers?


Te most popular bonus features are undoubtedly those that are capable of impressing and making the game’s anticipation worth the wait. At least for us, we believe that each type of bonus feature can become entrenched as a player favourite – as long as it offers what they’re looking for. In effect, this is the challenge for game suppliers – to innovate effectively to capture your players’ interest.


From my experience, I believe the perfect recipe for a successful bonus needs a mix of both experience and obtained data of players’ preferences – with a healthy sprinkling of the courage to innovate. We’ve got some great out of the box mechanics with our products to ensure we have something for everybody.


When it comes to streamers, we need to remember that they’re players too, so what excites them should also excite players. While multipliers and free spins with multipliers, random events are popular among experienced players, including streamers, casual slot players prefer more gamified bonus features connected to gameplay and storyline to have more immersive playing experience.


Are bonuses now designed with slot streamers in mind?


Streamers are fast becoming an essential part of any slot’s launch campaign because they provide a walkthrough to the game’s players – as well as explaining new product features to a broader audience. Tis effectively profiles them as an ‘experienced player’, which means that we do need to design games to appeal to both veterans and newcomers, to ensure both the streamer and audience enjoys the game equally!


Entertainment comes with that, particularly when it comes to opening player’s eyes to new gaming experiences. Netflix’s “binge watching” can definitely be applied to visual products like ours, and just like Silicon Valley – we need to be thinking about session duration increases with the likes of animated elements, in-game video and other captivating features to the audience.


P102 NEWSWIRE / INTERACTIVE / MARKET DATA


Get that right, and we’ve not only got a great looking game for the streamer to show, but also one that can keep players coming back to enjoy the experience again and again.


What are some of the most innovative bonus game play features that you offer?


Two particular favourites of mine right now would be from our slot Rocket Stars, which is the first of our games to be built with our accumulation system, which combines the collection of Scatter symbols to the player’s progress while building the game’s rocket to travel to space.


Te second is Maze: Desire or Power, which is proving hugely popular even a year after its launch. Te game has no reels, but instead transports players through a labyrinth-style maze crammed with symbol drops; which guides players to the Free Spins bonus game.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134