“In our vision, the younger generation is more flexible in adapting high-tech technologies and seeking innovative solutions to old problems. They will generate demand for virtual reality gaming industry. The new generation prefers social games rather than standard casino games.”
allows to organise a VR expo for a brand and/or create a VR prototype of the stand to see it in full detail before its construction.
Expo Viewer application allows to attend and explore real-life expos as well as get information and notifications about the upcoming events. Users become a participant of the event with a full power to interact and talk with people, visit product stands and ask questions about them and virtually navigate in the building by walking or using a teleportation device which makes movements faster and more stable.
What are the greatest opportunities and challenges for VR in the gaming industry?
VR blurs the edge between reality and destination of your dreams. While being
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physically present in reality, users of VR can really experience the places they dream to visit. Te problem at the moment in our opinion is the fact that not everyone has the appropriate equipment. But it's a matter of time.
In our vision, the younger generation is more flexible in adapting high-tech technologies and seeking innovative solutions to old problems. Tey will generate demand for virtual reality gaming industry. Te new generation prefers social games rather than standard casino games. We give them an opportunity to experience what they want with an unexpected twist like a social network with games and gambling.
We trust VR and AR will be expanding with a greater integration into the gaming industry, and that VR solutions will be available for both online and land-based properties. Players will be able to play their favorite games without leaving their home or in special lobby in a real casino-reality in reality. All enthusiasts, professionals, business owners and innovators will make VR a part of their operations or offering, as it will be profitable for everyone in its own way.
Are we seeing any trends emerge around the type of virtual reality offerings being made?
Trends are observed both in the form of content and equipment. What comes to content, mixed reality solutions are being integrated in almost every sphere. Te same technology used as an entertainment may be utilised for educational purposes.
Te second trend is the equipment. Only a few years ago VR headsets looked like they were from 80s sci-fi movies. Now the wireless prototypes are attached to powerful computers, literally unchaining users from their physical locations, so they can freely move around and make virtual reality more real. Facebook, the most popular social network, has done much to popularise VR with its Oculus Quest. Te industry is in full swing.
Rafayel Badalyan started as a Product Owner of VR casino, a department he in 2016, thereafter in 2018 he was assigned as a Chief Innovation Officer of BetConstruct
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