INSIGHT LAND-BASED TO ONLINE ARUZE GAMING
Appointed last year, Kurt Hansen, Vice President of iGaming, leads the implementation and execution of bringing the company's titles online, overseeing all iGaming operations and efforts as the group aims to build its strategic vision.
Kurt most recently served as Head of Digital at GameCo, having also spent time at Aristocrat and Game Account Network, where he specialised in the management of online gaming platforms.
“Whilst Aruze has been involved with the interactive business for a few years, the whole organisation is even more fully committed to it,” says Kurt. “Te level of product integration has stepped up – the level of communication between our R&D teams and factories out in Japan and the Philippines with me and our iGaming partners has really strengthened.”
“We're all aligned. Tis isn't to say we weren’t before. I've not come in like the pied piper and got everyone lined up, but Aruze's organisational commitment to the online sector has improved and is improving. We're ramping up additional internal resources to bring more of the digital side in-house like what we do on the land-based side.
“Te level of focus we are committing to iGaming has the corresponding demand and deliverable requirement to it. But first we must be demonstrating an appreciable level of revenue. By 2023, iGaming needs to have a strong contributory factor in overall company performance, and as we move forwards ideally that percentage gets larger.”
DECISION TREE
When it comes to how closely Aruze shapes its respective development roadmaps for land- based and digital, Kurt admits they are playing a little bit of catch-up to a degree from an organisational and interactive perspective.
So far, everything Aruze has developed for the online sector originates from pre-existing land- based content library. For instance, in the New Year Aruze Gaming America penned a partnership with BetMGM in New Jersey that will see the entire online portfolio roll out across 2023. Kicking off the new relationship were four of Aruze’s classic video slot titles: Ultra Stack Showgirls, Ultra Stack Lion, 8 Wealthy Lions and Wolf 500g.
In the long term, the goal from a development roadmap perspective is 100 per cent alignment on a product level.
“Tis isn't just taking the best performing land- based products, but projecting based on themes, titles, features, and so forth,” explains Kurt. “In some instances, there are games we take that haven't performed particularly well in land- based but believe could be a strong digital title.
Kurt Hansen Vice President of iGaming Aruze Gaming
“This isn't just taking the best performing land-based
products, but projecting based on themes, titles, features, and so forth. In some instances, there are games we take that haven't performed particularly well in land-based but believe could be a strong digital title.
“To this point, this has been our objective. As we're
maturing as an interactive division and getting a bigger operational and organisational focus, we are starting to align a bit more on the product side. I'm starting to look at games in concept phases and as we bring more development in- house the goal is to start forking that earlier.
“We want a decision tree of 'is this going to land-based only, digital-only, or both?’ If it’s the latter, what are the differences and similarities going to be?
How do we save money in art development and do more stuff up front? We're currently a year or two away from
getting to that point, but it's the goal.”
“To this point, this has been our objective. As we're maturing as an interactive division and getting a bigger operational and organisational focus, we are starting to align a bit more on the product side. I'm starting to look at games in concept phases and as we bring more development in-house the goal is to start forking that earlier.
“We want a decision tree of 'is this going to land-based only, digital-only, or both?’ If it’s the latter, what are the differences and similarities going to be? How do we save money in art development and do more stuff up front? We're currently a year or two away from getting to that point, but it's the goal.”
In the short term, it’s therefore unlikely we will see digital-only Aruze titles moving across to land-based anytime soon. However, longer term there is a goal to get confirmation of new titles from the online side first - where games can easily be trialled en masse - with the bonus of being radically cheaper than the status quo.
“Te development cycle for these games isn’t short. We are starting to develop some original digital titles now which we anticipate to release in late 2023 - early 2024. I previously worked at companies who utilised the social gaming side to conduct quick and easy trials. Tere is no regulatory framework, so if you find a theme that hits you can bring it into the real money space.
“Of course, if we create a digital-only title that is absolutely killing it online we will consider potentially bringing it to the land-based sector. Te model we've been following thus far - bringing titles across from the land-based library - has also been very successful for several other companies too, especially in the US market where they have a recognition value.
“Compared to land-based, online trial and confirmation happens quickly. For instance, I can deploy all our iGaming titles and get access to the entire market of New Jersey on day one, as opposed to a bank of machines in one casino subject to foot traffic.”
THE HOUSE OF CARDS ALGORITHM
Despite the plethora of data available – albeit data that can be difficult to extract 1:1 from operators - Kurt speaks as though gut feeling still plays a big part in the decision process about the games that are translated to land- based.
“Absolutely there is a bit of an art and gut instinct to it. Everybody talks about the Netflix model. Take House of Cards that was literally spit out of the algorithm. Kevin Spacey plus political drama equals a massive audience. But it also spit out a load of rubbish television.
“At Aristocrat, Buffalo was the 12th or 13th version of that math model depending on who
WIRE / PULSE / INSIGHT / REPORTS P51
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162