search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Gamification will continue to evolve with AI- driven personalisation, deeper social


VIGEN SAFARYAN Chief Product Officer Galaxsys


What gamification tools and technologies are operators asking for?


Generally speaking, operators are looking for tools that boost player engagement and retention. Tey want tournaments, missions, and personalised reward systems that adapt based on player behaviour. In this regard, AI-driven engagement tools are becoming increasingly popular, helping operators optimise offers in real-time. Social features are also in high demand, as they create a more enjoyable experience.


How does Galaxsys balance gamification elements to avoid overwhelming players?


Te key is to keep the interface simple and intuitive while making engagement optional rather than forced. Challenges and missions are designed to enhance gameplay without distracting from the core experience. At the same time, the rewards are carefully spaced out to maintain excitement without making incentives feel excessive or routine. Of course, the overall experience might depend on multiple factors as well, and we always consider them when designing new features. Currently, we are developing brand-new promotional tools set to launch later this year. Tese tools will also aim to further enhance player engagement.


What’s key to creating a well-aligned progression and rewards system?


A strong progression system provides clear goals and a sense of achievement. Players need both short-term rewards for quick engagement and long-term milestones that keep them invested. In this regard, personalisation plays a crucial role. Te best systems also create an emotional connection, making players feel that their progress matters beyond just earning points or bonuses.


What new means of social interaction are coming to the fore?


Social interaction is evolving beyond traditional tools. Team- based competitions, shared achievements, and real-time


92 interactions, and emerging technologies like


VR. Adaptive challenges, where missions evolve based on player behaviour in real time, are likely to become more prevalent.


collaborations are becoming increasingly popular. Interactive live play, where players can engage with hosts or influencers, is also becoming more and more popular. Other innovations might include voice interactions, reaction-based communication, and community-driven challenges where groups work together to receive in-game rewards.


I believe the possibilities will continue to expand, and innovative game developers like Galaxsys will stay ahead of trends, introducing new features that enhance player engagement and social connectivity.


What scope is there to customise gamification solutions?


Gamification solutions can vary based on regional preferences and player behaviour. Some markets favour high-stakes tournaments, while others engage more with casual challenges and loyalty programmes. However, our goal is to develop games for a global audience, incorporating widespread trends and player expectations. Te same applies to our gamification solutions—we prioritise broad appeal, while also aiming to leave room for personalisation wherever possible.


What's next in the development of gamification?


Gamification will continue to evolve with AI-driven personalisation, deeper social interactions, and emerging technologies like VR. Adaptive challenges, where missions evolve based on player behaviour in real time, are likely to become more prevalent. Another significant shift could be cross-platform and cross-game engagement, allowing gamification to extend beyond a single game, keeping players engaged across multiple products and experiences.


Ultimately, the future of gamification may be broader than we can currently imagine, but I believe it will focus on deeper personalisation, more immersive interactions, and a responsible approach to engagement.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140