search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
put them on a “set and forget schedule.” Te same Patron segments will be targeted yearly with the same promotions and offers at the same touch points across email, mailer, and Promotional Kiosk.


FRANCIS KEYSER SVP Product, Loyalty and Mobile Everi


Two things to keep in mind initially, as we set the tone for this piece:


1. Gamification, when used effectively, can be a valuable component of your (an operator’s) brand; 2. Loyalty and gamification have deep shared roots.


While gamification and loyalty elements have existed for hundreds of years, I have a personal attachment to the S&H Green Stamps loyalty programme introduced in 1896 and discontinued in 2020. Tis programme ran for over a century and even beyond its heyday in the 1950s-1970s made such a mark on US consumers that as a young boy in 1990’s my Great Grandparents, Grandparents, and Parents were still telling me stories about it.


Speaking with the same excitement and endearment they used when they told stories of meeting the love of their life. Tese were not stories about people they loved or great accomplishments… Tey were stories of saving stamps and picking items out of the catalogue… I could not understand how they would show me with pride the trinkets purchased with the stamps sitting next to century old family heirlooms in the China Cabinet. Tey seemed to value these Green Stamp items more because they had “earned” them.


It was not until much later in life that those stories helped me understand how the psychological effects of gamification could make mundane tasks or rewards exciting and create brand faithfulness. While the Casino Resort industry has many gamified elements within its Loyalty Programmes I am going to focus on the subject of Gamified Promotions or Offers.


Tis next part will dive into the necessity of delivering the right content on the right channel. Segmenting players not only by age but technology channel.


Across 550+ casinos, Everi provides Loyalty, Marketing, and Engagement solutions. We often see a tendency to create a handful of bread-and-butter promotions and offers types and


102


Tis can be a missed opportunity to dive a level deeper in to understand your different audiences and ensure you are presenting the right gamified promotion, at the right time, and on the right channel. When picking promotions and gamified elements I like to look at age, as it helps me determine through what channels and with which content I should be engaging my customers with, and then am I leaning into gamblers motivations.


We need to pay attention to the channel we are engaging patrons through. Younger demographics lean towards mobile and social media engagement while our still highest spending demographics. “Baby boomers,” still engage more through mail, web and email.


If you are only focused on providing gamified content across one or two channels, you miss out on the opportunity to meet your customer where they are at. Tey may not notice a promo on a mailer or at the kiosk but if you use a multi-channel offering that can present across, kiosks, web, mobile along with messaging provided through email, text and a patron inbox you have a much better chance of reaching them.


When choosing the types of gamified


promotions you want to present to the players, remember they all have different motivations. Ensure you are taking into account that different age groups are going to want to


engage in different game types, and will have different motivations you need to provide gamification for.


Tis does add complexity to setting up your promotional campaigns but there are many tools available to help automate the need for investing hours to cast a wide net with smaller nets within. An example would be using a Martech solution, such as Airship for email, push, and text message triggers, along with a Promotional product that allows gamified promotions to be interacted with through web, mobile, and


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140