Pulse
ESPORTS MYTHS BAYES ESPORTS
anti-fraud and anti-money-laundering requirements, top-tier bookmakers do have an essential KYC process intended to counteract criminal activity within the betting industry, but that can also annoy punters when they want to withdraw their money.
Some of the low-tier and less trustworthy bookmakers can abuse this fact by implementing their own KYC process in an intentionally convoluted process, full of anti- patterns. Tey do so in order to incentivise punters to give up and just continue betting.
One of the more wild beliefs is that with esports betting growing in popularity, so does cheating and match-fixing in top tier esports. Whilst there have been some cases of both in the history of esports, they are extremely rare in the top events, and even more rare in offline (LAN) events.
Part of this perception is due to the fact that when there are cases of cheating (like the CS:GO coaching scandal) or match fixing (such as the Korean StarCraft match fixing scandal), they are so surprising that they get widespread media coverage. Bookmakers, along with reliable community members and collectives (like Liquipedia), do an excellent job at preventing dodgy/fixed scam tournaments getting coverage, which limits the potential exposure to bettors.
What’s very common in esports is having some broadcast delay. Tis is for match integrity reasons - in esports there is hidden information which could provide an immediate strategic advantage if it were accessed. Tis includes player positioning, item choices, trick plays, etc - all of which don't necessarily have an immediate parallel in traditional sports.
Since so many esports matches are played online (~80 per cent of Dota 2 matches historically) without a referee present, broadcasts are often delayed by several minutes to mitigate the impact that would be gained by players who are cheating and watching the broadcast.
“What’s very common in esports is having some broadcast delay. This is for match integrity reasons - in esports there is hidden information which could provide an immediate strategic advantage if it were accessed. This includes player positioning, item choices, trick plays, etc.”
P98 WIRE / PULSE / INSIGHT / REPORTS
The final myth I’d like to address is that the betting
industry provides no ‘value’ to the esports ecosystem. In the esports industry, teams don’t (generally!) have their own venues where matches are played. This prevents them
from selling tickets, as well as key sponsorship potential (venue naming rights,
advertising at the venue, etc).
Tis creates an undesirable betting experience - bookmakers are forced to offer live odds for the real-time gameplay otherwise they expose themselves to huge risk from anyone with un- delayed access (coaches, substitute players, managers, broadcast staff, etc). At LAN events, with referees standing behind players, there is almost no delay - making a better betting experience whilst still ensuring match integrity.
Te final myth I’d like to address is that the betting industry provides no “value” to the esports ecosystem. In the esports industry, teams don’t (generally!) have their own venues where matches are played. Tis prevents them from selling tickets, as well as key sponsorship potential (venue naming rights, advertising around the venue, etc).
Esports tournament organisers are the ones who generally reap those benefits for hosting events and selling broadcast rights - though they themselves have to mostly rent venues (which is a much higher total cost than long-term mortgages on stadia). Tis puts more pressure on teams to maximise their other revenue streams: primarily partnerships and merchandising.
Other sports have seen the value in betting sponsorships - in the Premier League, for example, eight of the 20 teams have betting company shirt sponsorships, and almost every team has a partnership of some kind with a betting company. Tis isn’t a very recent change either - Fulham were the first Premier League team to have a betting sponsorship, back in the 2002/2003 season.
Tese are just a few of the many myths and misconceptions people have about esports gambling - but there are loads more! Esports is a very new and young addition to such an established industry like gambling. Tis has created an environment in which there are relatively few true experts, and a vast amount of misinformation and uncertainty being spread.
Being aware of some of the most crucial pitfalls in esports betting can help newcomers to the industry avoid them. Here at Bayes Esports, our focus is firmly on solving problems within the esports and betting space for good.
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