rtual Sports: Te tech that ives virtuals
G3 speaks to leading virtual sports providers Inspired, GoldenRace, Kiron Interactive, and Pragmatic Play to examine how technology's evolution is providing dev
teams with the tools required to meet the challenges of an increasingly demanding, and exciting, industry.
consciousness with Facebook's recent rebrand to Meta. Te metaverse is here to stay, and let's hope it won't be long before metaverse isn't auto corrected to meta verse every time it's typed.
Steve Rogers, Chief Commercial Officer of Virtual Sports, Inspired Virtuals
Last month, NBA team the Brooklyn Nets launched the 'Netaverse' - a video system that makes use of over 100 high-resolution cameras that surround the court in Brooklyn’s Barclays Center. Footage from this network of cameras is then fed into Canon’s free viewpoint system, which can generate life-like, 3D renderings in a matter of seconds. Te first American stadium to implement the technology, Netaverse allows fans to place themselves all over the court in a 360-degree virtual reality experience.
NFTs, or non-fungible tokens, are essentially crypto assets that are one-of-a-kind, non- interchangeable units of data that have unique identifying codes. Te whole idea around them is to create a sense of scarcity; they can’t be exchanged, can’t be faked. You either own one or you don’t have one.
Virtual sports is a vertical that lives and dies on its ability to recreate the experience of betting on
real sporting events and, to successfully do this, it relies on technology to drive its appeal.
Currently, all the talk in technology circles is around the metaverse, seen by many as the next version of the internet. Te term metaverse was originally conceived by sci-fi author, Neal Stephenson, in his 1992 novel Snow Crash. He imagined the metaverse as a shared and connected universe within which digital avatars of people could interact with one another.
Now, the metaverse is seen as a digital space which utilises VR, AR and XR (extended reality - a mix of both). Te metaverse has burst onto the scene in popular culture (as seen in 2018's film Ready Player One) and into mainstream
Steven Spartinos, CEO and co-founder, Kiron Interactive
Yossi Barzely Chief Business Development Officer, Pragmatic Play
Tey can be almost anything digital – images, videos, music. And the market for them is reaching new heights and is showing signs of slowing down any time soon. In the gaming industry, GlobalBet has entered the NFT market with the launch of an NFT Card Collection, described by the virtual sports provider as a 'giant leap' as the 'world starts to enter the Metaverse'. Elsewhere, Red Tiger has launched the first NFT-integrated slot game, ASX Sports has partnered with RugbyPass to create Global Rugby NFTs, and NFLPA and DraftKings are collaborating on a gamified NFT. Te list goes on.
Martin Wachter CEO & Founder, GoldenRace
To return to the opening theme of virtuals, the introduction of the metaverse would revolutionise how virtuals, and virtual sports, are used, developed, and perceived. As Steve Rogers points out in the following pages: 'customers will not only be simply experiencing the virtual realm by looking at content on screens or mobile devices, but they will also be living the experience in the virtual world'.
G3 speaks to leading virtual sports providers Inspired, GoldenRace, Kiron Interactive, and Pragmatic Play to examine how technology's evolution is providing dev teams with the tools required to meet the challenges of an increasingly demanding, and exciting, industry.
NEWSWIRE / INTERACTIVE / MARKET DATA P111
Pulse
VIRTUAL SPORTS TECHNOLOGY
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