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Review G2E VEGAS 2015


App, everyone knows that technology is going to work on your phone. It’s this same level of interoperability that we’re striving towards in gaming.”


GLI is playing a major role in providing information to operators as regards compliant systems, interoperability and regulations concerning the privacy of personal information. It is also looking at how a whole new type of game, skill-based, fits into the regulatory environment. Opening up a different entertainment experience, skill-based gaming is also a whole new can of worms. “Skill-based gaming changes all the traditional evaluation models,” stated Mr. Hughes. “If a player playing beer pong, for example, misses the cup 100 per cent of the time, the return to the player is zero - which on a gaming machine is not allowed. Skill-based will need to accommodate different RNG models, ones designed to compensate for the lack of skill in some cases and also excessive competence on the other, providing a chance element to re-address the payout.”


One of the things that does appear clear is that skill- based testing is going to be more complicated than a traditional slot, as the tester has to look a different elements of the RNG and apply the tests to a greater volume of potential outcomes. While simple games such as beer pong will have only a handful of variables, the greater the complexity of the game being played, the more complex the testing process.


Things we learned in Vegas: The New York Times ran an article on September 23 investigating the VW ‘defeat device’ scandal, comparing the car sector to casino machine testing...


“There is one industry in particular that employs many of these safeguards in an admirable fashion: slot machines in casinos. These machines, which in some ways present the perfect cheating scenario, are run by software designed by the manufacturers without a centralized database of winnings and losses to check if frequencies of losses are excessive. Despite all these temptations, in many jurisdictions, these machines run some of the best regulated software in the country. The machines are legally allowed to win slightly more often than lose, of course, ensuring a tidy profit for the casinos (and tax revenues for the local governments) without cheating on the disclosed standards.


It’s a pity that casinos have better scrutiny of their software than the code running our voting machines, cars and many other vital objects, including medical devices and even our infrastructure. As computation spreads in society, our regulatory systems need to be funded appropriately and updated in their methods so that keeping our air clean and our elections honest is not a worse gamble than a slot machine.”


Zeynep Tufekci, New York Times. “Volkswagen and the Era of Cheating Software.”


SOLUTIONS TO SUPPORT EACH SECTOR EVERY STEP OF THE WAY


G3 spoke to SuzoHapp’s Goran Sovilj at G2E about supporting the interest now being expressed in skill-based gaming


As talk at G2E Las Vegas polarised around attracting ‘New Millennials’ to land-based casinos, one of the keys examples used to describe US casinos success in attracting a younger generation of players was the use by MGM Resorts of 20 interactive tables across both MGM Grand and the Mirage casinos. The tables are designed for up to four people to play with their own window on the tabletop’s touchscreen and the devices were installed in July 2014 by manufacturer SuzoHapp.


The Multi-touch TV Table was envisaged as a sports-betting solution for sports books, lounges and even coffee shops. Real-money gaming on the tables is still under development, but effectively players could, for example, have one or more games open on the tabletop screen while simultaneously using a sports-betting application to make bets. The tables also open up the possibility of betting in real time during sports games, playing on RNG or live wheels, while simultaneously viewing Youtube or connecting with friends via social networks.


In addition to the development of its own touchscreen gaming solution, SuzoHapp has seen significant growth with OEM businesses across Europe due to innovations from SuzoHapp and strategic partner, Elo Touch Systems. Goran Sovilj,


Regional Sales Manager for SuzoHapp, explained: “Elo Touch, famous for being the No.1 touch monitor brand in the world, has developed several new touch monitors that have become the standard in the gaming industry. The next evolution is the -90 series, which is the result of the re-engineering of its whole range of open-frames (which remain backwards compatible), including all sizes with projected capacitive and (flat) saw touch technologies.


“One of the main advantages is that every size (per touch technology) will have the same board, which is a great plus for every OEM,” continued Mr. Sovilj. “SuzoHapp is currently working with a host of manufacturers, especially Eastern Europe, where we see increased opportunities for lower cost monitor solutions that are being assembled and shipped from the Netherlands.”


Another success story for SuzoHapp is the re- introduction of the MFL Cascode bill validators to OEMs, which is now owned by SuzoHapp as part of the acquisition of the Bill-to-Bill and Currenza from CPI. “It’s a high quality bill validator that has proven to be a standard bearer in the industry for many years now,” outlined Mr. Sovilj. “SuzoHapp also manufactures custom-made products, such as the new SH1950 Video Topper, LCD push buttons, customised LCD button deck and much more. We are convinced that in 2016 we will be able to build on our strong growth and partnerships with OEMs and operators.”


5 3


SuzoHapp’s Rene Huibers and Goran Sovilj at G2E 2015


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