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“Usually our single games will perform above the average floor, but when adding them as part of a multi-game pack, the performance will be even higher. Te performance between games is never distributed evenly, but even the least popular title will still achieve strong attention.”


direction. “We operate a mix of single and multigame machines,” says Mr. Skrinjar. “Te trend, however, is moving towards multigame machines. Moreover, our expectations for new games are mainly in the direction of multi- games machines.”


It’s a trend that suppliers have picked up too. Speaking to Eduardo Aching, Vice President, International Sales for Konami, he expressed surprise about the use of SeleXion multi-games machines in different locations. “One observation since SeleXion’s original release is that our multi-game provides such an unmistakable lift to the game themes,” comments Mr. Aching. “Usually our single games will perform above the average floor, but when adding them as part of a multi-game pack, the performance will be even higher. Te


performance between games is never distributed evenly, but even the least popular title will still achieve strong attention. Tis is why our global customers tell us SeleXion is a smart investment for their business.”


MONEY NO OBJECT Speaking of investments in business, we asked


our panel how they would allocate machines to their gaming floor if money and space were infinite. We wanted to know what percentage they’d allocate between the different types of machines available? It’s a question that only Mr. Rivas chose to answer. “Every market and casino is different, but in general, I think 5-10 per cent of electronic gaming terminals, 20 per cent for Latin bingo machines, 10-15 per cent for linked progressives, 40 per cent multi-games and 20 per cent single games.”


Without comment from the rest of the panel it’s difficult to draw conclusions from Mr. Rivas’s response, though with so many variables from one location to the next, it’s not surprising that our panel was slightly reticent to provide a definitive answer. Discussing the variety of options available to operators right now, Mr. Aching believes the current Konami slogan “leave no space unplayed,” perfectly describes the potential solutions to the wide range of variables presented by location, player and machines.


“Last year Konami announced a record release of new products and new product sectors to the industry,” describes Mr. Aching. “Te most high- profile of which was likely our skill-based product such as Frogger: Get Hoppin’ and Beat Square as well as multi-station concepts like


NEWSWIRE / INTERACTIVE / 247.COM P57


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