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Creative Technologies – Media
PG Cert/PG Dip/MSc Creative Technology
Full-time or part-time
PG Cert/PG Dip/MSc
Within the creative and media industries
Computer Animation Technology
companies have often evolved from small
Full-time or part-time
groups of people with strongly individualistic
Computer technology has revolutionised the
talents. Working cooperatively in this way
production of animation for film and television,
encourages unique creative synergies to take
both in 2D and 3D. This course will allow you to
place and allows for larger projects than you
develop your specialist skills and knowledge of
could manage alone.
animation technology, giving you an opportunity
This course offers you the flexibility to study
to use new digital animation tools and develop
within creative technology, specialising in an
skills, methods and techniques in the use of
area of your choice. This might encompass:
this exciting technology, both creatively and
technically.
• computer animation technology, investigating
recent and emerging 3D computer modelling,
Computer animation offers a route into a rapidly
animation visualisation and rendering
growing diverse industry with outlets in film,
techniques;
television, games, advertising, design and
• digital imaging & creative visualisation,
visualisation. This course offers tuition in a wide
exploring innovative photographic and
range of 3D animation technologies. You will
advanced visual effects technologies;
investigate recent and emerging 3D computer
• digital video & special effects, working on
modelling, animation, visualisation and
production and post-production special
rendering techniques, gain skills in the use of
effects using state-of-the-art digital tools and
programmable/scriptable VR applications for the
solutions;
control and generation of content within desktop
• games design, gaining a thorough knowledge
VR and interactive 3D authoring systems, and
of the theory and background of game play;
develop programming skills to build stand-alone
• music production, developing a practical
VR applications. These 3D animation-oriented
understanding of the creative possibilities of
modules are accompanied by a moving image
the studio environment;
module which investigates current technologies
• music technology, exploring the use of
in video, post-production and special effects.
innovative sound and audio effects technology;
Further ‘contextual’ modules aim to give you a
• sound & music for interactive games, where
balanced and critical view of the state of creative
you will produce audio content for interactive
technologies currently used in industry. You
media and sound design.
will explore current creative and technological
We offer an environment in which to develop
limitations and become involved in forecasting
your creative abilities, exploring and utilising a
future changes and developments.
range of new digital music/media technologies.
Entry requirements
Entry requirements
In addition to the University entry requirements,
In addition to the University entry requirements,
you will require either a first degree in a
you will require either a first degree in a
related subject with evidence of a substantial
media/arts-related subject with evidence of a
technological component, or in a technological
substantial technological component, or in a
subject with evidence of creative ability, or
technological subject with evidence of creative
a relevant professional qualification with
ability, or a relevant professional qualification
supporting evidence of appropriate work through
with supporting evidence of appropriate work
a professional portfolio.
through a professional portfolio.
Key facts
Key facts
Course code: PCDCA/PGDCA/MSCCA
Course code: CCRCT/DCRCT/MCRCT
Place of study: Headingley Campus
Place of study: Headingley Campus
Start date: September or January
Start date: September or January
Length of study: Full-time 1 year.
Length of study: Full-time 1 year.
Part-time 2 years.
Part-time 2 years.

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