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Innovation North 113
PG Cert/PG Dip/MSc Sound Design PG Cert/PG Dip/MSc
Full-time or part-time Sound & Music for Interactive Games
Full-time or part-time
On this course you will explore the technical
aspects of location and studio sound production The games industry in the UK is bigger in
and sound design. The course builds on our highly economic terms than the film, television,
v
ation North
successful undergraduate teaching in this area and even the music industry. As gaming goes
and complements our wider Masters programme mainstream, audience expectations of game
Inno
(Music for the Moving Image and Audio Post soundtracks, built up from years of viewing
Production) enabling you to produce collaborative the latest Hollywood blockbusters, are high.
products with colleagues on other courses. This course aims to help you develop the
skills you need to meet both the technical and
The faculty has a wide range of technically
creative challenges of producing sound and
excellent facilities approved by JAMES, the
music for interactive games. Creating and
accrediting body of the Music Producers’ Guild
implementing sound and music for games to
and the Association of Professional Recording
a professional standard not only demands all
Studios.
the skills traditionally involved in sound design
There has been a shift in sound design in recent
and composition but also a raft of additional
years with traditional routes for gaining these
specialist skills.
skills becoming increasingly scarce. At the same
This course has been designed by colleagues
time, opportunities for working in areas such as
with close links to, and professional experience
audio post-production remain healthy but now
of, the games industry and is informed by the
reside in the independent sector with the demise
latest developments in games audio. You will
of the traditional post production facilities.
undertake a series of practical tasks to bring
There are more and more freelancers and sole
your skills up to date in sound design. You
traders. There is a need to ensure that training
will look at what we can learn from the use of
opportunities remain within the industry, to keep
sound and music in other media, such as film,
skills current and to develop and encourage
to support narrative or gameplay. Alongside
new talent. Innovation North has a number of
this you will develop your skills using real world
partnerships that bring a wealth of experience to
game engines, middleware, and prototyping
this course and we are proactive in working with
tools to implement sound and music into games.
industry to ensure our teaching remains current.
The course includes a number of short
This course develops the University’s strategic
conference reports to embed theoretical
aim to provide high quality programmes of
knowledge but the vast majority of the work is
study, radiating out with academic rigour from a
delivered through practical, hands on, project-
professional and vocational focus.
based activities.
Entry requirements
Entry requirements
In addition to the University entry requirements,
In addition to the University entry requirements,
you will require either a first degree in a
you will require either a first degree in a
related subject with evidence of a substantial
related subject with evidence of a substantial
technological component, or in a technological
technological component, or in a technological
subject with evidence of creative ability, or
subject with evidence of creative ability, or
a relevant professional qualification with
a relevant professional qualification with
supporting evidence of appropriate work through
supporting evidence of appropriate work through
a professional portfolio.
a professional portfolio.
Key facts
Key facts
Course code: CSFRT/DSFRT/MSFRT
Course code: CSMIG/DSMIG/MSMIG
Place of study: Headingley Campus
Place of study: Headingley Campus
Start date: September or January
Start date: September or January
Length of study: Full-time 1 year.
Length of study: Full-time 1 year.
Part-time 2 years.
Part-time 2 years.
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