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PW-MAR20-62-Coin-Op.qxp_Coin op 30/03/2020 16:22 Page 62


New Products


Park News www.parkworld-online.com www.parkworld-online.com


Despite the widespread uncertainty caused by Covid-19, by all accounts Amusement Expo International still proved a successful event, giving exhibitors a prime opportunity to showcase their latest product innovations in New Orleans from10-11 March. For thismonth’s new product round-up, Bryony Andrews, editor of GlobalAmusementsandPlay.com, spoke to a number of key industry players to find out which new launches garnered the biggest buzz with visitors...


GameSuite


VR shooting game Slugterra Hologate’s new shooting game Slugterra invites guests to enter the competitive arena


of the Slugterra universe, where teams use slug-slingers to shoot slugs while jumping from platform to platform in a deep, cavernous, underground. Players can choose from four different characters with different characteristics and skillsets as they explore an expansive and multilevel gamespace, using each slug’s special powers to gain the advantage against the other team to achieve victory.


Slide Link


Amusement Logic’s new Slide Link is a modular access system for water play structures, made of nets with a supporting stainless steel tubular structure. The nets replace the classic steps, so that users have to climb or cross over them to get from the base to the start of the slides, or to pass from one to another. As well as the thrill of riding down a water slide, users will also fi nd themselves on an


Lester Travasso, sales and marketing executive, Sega: Sega wrapped up a successful Amusements Expo. The amusements games developer claimed it had a better than expected show this year, presenting four units of Power Roll units with mega marquees that made quite the impression at the show. According to Travasso, the “jaw-dropping cabinet design, fun and intuitive gameplay attracted operators to open up a conversation about adding this to their parks, family entertainment centres or arcades.” Sega’sMission Impossible Arcade also


impressed visitors with its next-gen four-player super deluxe cabinet. The video game was continuously played thanks to the large 55” monitors, explosive sound and immersive gameplay. One of the most talked-about games at the show


adventure to access it. The Slide Link system allows free movement underneath and the incorporation of new interactive elements into the circuit, such as water jets at the base or the use of the nets to hang on to and balance.


was Shoot ItWin It, said Travasso. “This classically simple game see player shoot corks at targets to win prizes. Phenomenal reviews from players and operators Sega say Shoot ItWin It is a must-have for 2020.”


New trampoline sports game Jumpball Finnish company Valomotion has launched new two-player trampoline sports game


Jumpball to its existing game repertoire for the ValoJump setup. The game includes two-player as well as single-player mode and several diffi culty levels. In the single person mode, the player is faced with one of our AI opponents called Jumpbots, with different Jumpbot for each of the diffi culty levels. In the two-player mode, Jumpball is played on two adjacent ValoJump trampolines. The game lasts only 60 seconds, ensuring a high through-put.


TomKane, director of export sales, Betson Enterprises Inc: “Despite the current health concerns and resulting drop in attendance, the Amusement Expo was certainly deemed a success. Betson exhibited four new Raw Thrills titles. The interactive VR unit, King Kong of Skull Island, garnished the lion’s share of the attention. The new redemption unit BUST-A-MOVE Frenzy was unveiled along with the completed versions of the Nitro Truck driving video and the Big Buck Hunter Reloaded, vastly expanded shooting unit. All four titles are demonstrating the strength of performance typical of Raw Thrills’ units.”


Steve Ignarski, national sales manager for Bandai Namco Amusement America Inc: Although the current climate is uncertain with less attendance than usual, it has not hindered us in surpassing our targets with plenty of customers at this year’s expo. The industry has resolutely come together for a positive show, acting creatively with adapted greetings and procedures in response to the Coronavirus outbreak. “Red Zone Rush brought


New to Falcon’s Creative Group’s portfolio is the GameSuite, an immersive gaming environment that combines an enveloping game bay and an adjoining lounge area, where guests can rotate between play and lounge experiences. Inside the game bay, an interactive experience surrounds players, simulating virtual reality gameplay, but without a headset. Players intuitively gesture and use touch screens to directly engage with the content. The gaming environment is equipped with 3D tracking and gesture recognition technology, a high-end laser projection system, and digital surround sound. The GameSuite system comes pre-loaded with single-player, multi-player, cooperative, and competitive modes.


in the usual flurry of players and we can confirm high purchase numbers have been maintained. As expected, the US debut of BallMadness inspired similar responses to its UK showcase – ample interest and a deep fascination into this unique and dynamic game.”


Lynda Brotherton, globalmarketing director, Intercard: “There was great interest at AMOA 2020 for Intercard’s


Embedwins two awards There were two award wins for Embed at the Amusement Expo: the cashless management systems supplier won the Best Booth Design Award and the AMOA Operator’s Choice Award.Embed's show presence stand was dominated by itsMobileWallet, a virtual game card that can be added to the Apple Wallet or Google Pay and the Bling bar that showcased the company’s RF media and wearables. ReneeWalsh, CEO Solutions Group at Embed, commented: “This win is huge for us. It not only validates our company’s positions as an innovation leader, thought-leader and marker-maker but also confirms that we are ‘the choice’ for our customers, the operators. I’m also very proud of our Development team for passionately endeavouring to innovate and drive development on products that have the power to transform the industry.”


‘Dead Zone’ VR game for Omni Arena


much-anticipated iReader Impulse,


a versatile hybrid card reader that is the first of its kind in the amusement industry. It accepts credit cards (Visa, Mastercard, Discover) as well as stored-value play cards. This allows operators to leverage the burgeoning consumer use of credit cards for small transactions like game play. The Impulse is the future of amusement and visitors were impressed with the ease-of-use of the Impulse, which does not require the customer to download an app or set up a mobile wallet.”


Vladimir Avdeev, President at Boxblaster VR: “The Gold andMace game was the greatest hit on our Boxblaster VR attraction. Everyone who stopped by our booth at the Amusement Expo played it.Many players told me that unique, fun games like that come out once in a decade, and the excitement it stirs is why they enjoyed it so much.”


New Virtuix game ‘Dead Zone: Zombies’ for Omni Arena sees teams of up to four players cooperate to fi ght hordes of zombies, collect supplies, and survive a zombie apocalypse. Dead Zone offers two rounds each time, letting players cycle through 15 different weapons and face over a dozen zombie characters while roaming six distinct regions, providing lots of variety and reasons to play again and again. Omni treadmills inside the arena enable players to walk and run around inside video games. To incentivize repeat play, Omni Arena offers ongoing esports contests with a $100,000 annual prize pool sponsored by Virtuix and HP.


LAI Games wins AMOA Innovator Award for HYPERpitch HYPERpitch is a single or double-player baseball-style pitching game that challenges players to compete for the fastest, most


accurate throw. The skill game features dynamic lights that chase the ball down the HYPER Tunnel while explosive sound effects create an incredible sensation of power as the ball hits the target. Real-time sports commentary adds to the fun, competitive atmosphere as each player gets three attempts to pitch a ball at the bullseye. It’s an accessible, all-ages game that levels the playing field with its speed vs accuracy scoring system. Chris Brady, LAI Games VP of sales, commented: “We consider the AMOA Innovator Awardto be the premiere award in our industry, because it is voted on by operators. It is an honor for HYPERpitch to be chosen this year.” LAI Games has won numerous AMOA awards in the


past three years, for Virtual Rabbids: The Big Ride, Let’s Bounce, HYPERshoot, and the Snapshot 2 photo booth.


This page is brought to you by Bryony Andrews, editor of GlobalAmusements andPlay.com, the industry's leading online publication for product news, innovator views, and in-depth features from the amusements, indoor play and adventure play sector. To submit your press release or product for consideration, please contact bandrews@datateam.co.uk.


68 62 DECEMBER 2020MARCH 2020


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