Water Parks & Resorts Part 2
www.parkworld-online.com
Underwater Ride, Subsea Systems
that emits sensory effects, such as currents of water synced with the VR content. The zero-gravity underwater environment makes the sensations of flight, space travel and other movements convincingly realistic; it’s wild!” Hannah continues: “DIVR+ is an opportunity for resorts to monetise their existing swimming pools, beyond traditional food and beverage revenue. It’s one of the first paid, in-fill attractions for swimming pools. In the past month we’ve contracted with six high-end resort properties in Cabo San Lucas, Mexico. We also have systems in the Caribbean and a new location opening in the US very soon. The Sub Sea and Ballast teams are extremely passionate about this product. It’s validating and rewarding to see how quickly it’s gaining market traction, even during COVID, and we’re excited for its growth potential!”
Once George
Millay gave us that glimpse of what a water park could be in the late 70's, water park developers and operators have continued to find new ways to innovate water park design.
Reflecting on one project in particular, Josh Martin, president and creative director of family owned aquatic firm, Martin Aquatic Design & Engineering says: “When designing the tallest slide in North America for the project at Royal Caribbean’s Perfect Day at CocoCay in the Bahamas, it challenged our team to find the right vendor partners. Complex engineering for the slide foundations and the rider experience was critical to the process. Beyond that, our client desired to create an ICON; being one of the first cladded or decorative towers in the world pushed the idea of what a waterpark tower could be. It wasn’t just a themed rock work element or a decorative canopy, it was the ICON.” “Ours is an industry that doesn’t stand still” says Aleatha Ezra, director of park member development, the World Waterparks Association. “Once George Millay gave us that glimpse of what a waterpark could be in the late ‘70s, water park developers and operators
have continued to find new ways to innovate water park design. Today, slide paths can be whatever length a designer wants and traverse just about any pathway possible. Waves can be larger, higher and deliver a multitude of patterns that are thrilling and yet still safe for the guest to experience. Attractions can be responsive to guest interaction using the latest virtual reality technologies. The opportunities to design creatively are boundless really.
“The following projects honoured this year by the WWA’s Board of Directors with a Leading Edge Award are a few examples of the continued passion our industry designers and builders have to push innovation further: • • • • • • •
Jungala Aqua Experience, Mexico
“Turbo Shuttle” at Adventure Bay, China Rulantica at Europa-Park, Germany
Suntago Water World at Park of Poland, Poland Soaky Mountain Waterpark, U.S.A.
“NINJACROSS” at Pirates Bay Waterpark, U.S.A.
“Perfect Storm Slide Complex” on the Navigator of the Seas cruise ship.”
What’s the next ‘big thing’?
For Josh Martin, the future “is going to depend on the integration of technology, from how a guest experiences the park to the level of rides. Ultimately, most people go to a water park for the thrill. So, ensuring that these rides continue to provide that level of thrill in a safe way is part of the solution. I think the integration of mobile apps, virtual queuing, and day planning at a waterpark will all change how the experience exists. It isn’t just about getting wet and standing in a line, it is about creating memories and using thrill and technology to do that.”
Amos Casa, sales manager, Amusement Logic
Tonga Twister, Aquatica San Antonio, WhiteWater
52
DECEMBER 2020
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