search.noResults

search.searching

dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
12 ICT IN THE FUTURE


A Virtual worlds


Virtual worlds offer an alternative reality, distinct from everyday life. They began as text-based role-playing games, whose players were mainly those with lots of time and a vivid imagination. As computer graphics improved, they made it possible to create detailed visual representations of the virtual worlds in which the games or role-plays take place. A common figure in almost all of these is the avatar. This can be a human or fantasy figure and represents a player within the virtual world. Two visions exist for the future development of virtual worlds. In the first vision all the activities of the real world can be carried out. Such a world can act as a platform for the provision of training and education, and for the delivery of services and customer assistance. The second is more limited. It is simply somewhere individuals can have fun interacting with other players in a variety of role-play activities.


S. Green and T. Ashley, “Exploring the future of virtual worlds,” Journal of Computer Interaction, vol. 42, pp. 24–32, May 2008. B


Predictive knowledge management using data from mirror worlds page 429


Mirror worlds model the world around us, mirroring the geospatial reality that we experience in our everyday lives. They create an infrastructure which can capture, store, analyze and manage data which is spatially referenced to the Earth. Other data, such as the location of specific services or resources, can then be mapped onto these maps and images. An important role which has been proposed for mirror worlds is as a tool for managers to manage assets in the real world. It is clear that mirror worlds can play a key role in helping managers with contingency planning, so they can anticipate events, rather than reacting when they occur. However, it appears that the successful use of mirror worlds for contingency planning is very dependent on the quality of the data used. As Ding1


(2009) states, it


will be some time before it is possible to “look into a computer screen and see reality”. Relatively low-cost GPS and camera technology, such as that used for Google Streetview, show how it is possible to capture large quantities of high-quality visual data quickly.


W. Chen, “Predictive knowledge management using data from mirror worlds,” Future Design Technologies, vol. 14, pp. 429–450, Jan. 2010. C Exploring augmented reality


While mirror worlds make it possible for people to browse various types of information in a representation of the real world, augmented reality (AR) can bring that information to users in the real world. It does this by using a combination of GPS (Global Positioning Systems), and various hand-held or body-worn interfaces. Using GPS, relevant information can be found and displayed to the user. Existing mobile visual interfaces, such as touch phones, are already used to provide AR. By combining data from the built-in GPS and compass, they can map information onto images of a location, generated by the built-in camera. It is still too early to predict the full range of developments which AR is likely to generate.


B. A. Skelly, “Exploring augmented reality,” Journal of Mobile and Pervasive Computing, vol. 24, pp. 239–245, Jan. 2009. D


The growth of lifelogging


Lifelogging is the term used to describe the process where information on the location and status of people and objects is captured, stored and distributed automatically. By making information available in this way, it is possible for individuals to update others on their current status, to share news of unusual events with them and to preserve memories for themselves. The drop in the cost of storage, processing and network connectivity, and the availability of ubiquitous computing devices such as touch phones, with the capacity to gather and store this information, has made lifelogging possible for a wide range of individuals. The type of information gathered can range from text notes, to streamed video footage from a mobile camera.


M. Richards, “The growth of lifelogging,” International Journal of Ubiquitous Computing, vol. 32, pp. 349–387, Mar. 2010.


95


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140