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9 HUMAN COMPUTER INTERACTION (HCI)


1


2


3


5 4


6


• company executive


• hardwear designer


• system tester


• interface designer


• psychologist


• project manager


A


‘Usually prototype consoles are not very intuitive, but I was able to find most of the functions on this one really quickly.’


B C


‘There are several things I have to consider. Firstly, what resources do I have to deliver this product?’


‘We have increased the amount of memory, but the size of the processor is the same.’


D


‘They say that we just have to have better technology than the competition to increase profits. I don’t agree completely, but it is clear that improved system performance is a major factor in selling lots of units.’


E F


‘We have lots of new functions on the console, but the important thing is whether users can access them easily.’


‘I did some tests with users to evaluate various metaphors the designers want to use in the interface because these could help improve intuitiveness.’


www.hadfield.ac.uk/biz/def Definitions


A a number of actions which follow each other, usually in order to attain a specific goal


B a specific area within which a goal is to be achieved


C an objective which an individual or system is trying to achieve


D data input into a computer system by a user E data which is generated by or related to touch


F design of equipment to reduce user fatigue, discomfort and injury


G designing the interactions between end users and computer systems


H this carries information from the individual’s environment to the cognitive and motor systems


I this is the part of the human system which is responsible for controlling movement


J this system processes information to perform work such as knowing, understanding, deciding and problem solving


K where a software object represents a real-world object, or object used in other software (e.g., scissors icon to represent cutting)


L a method for finding the usability problems in a user interface design


71


I


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