Vizuality Studio EXPLORES MOTION IN A VIRTUAL WORLD By Phil Morris, Technical Director, Vizuality Studio, Jersey
Vizuality Studio (VS) is a company co-founded by myself and Fred Meyer who between us have over 40 years experience in information technology ranging from hardware support, networking, virtual machines, front and back end software development and smartphone app development.
With our new Business Director, John Bacon, Vizuality Studio is focussed on making available to all, the largest wireless virtual reality studio in the British Isles. This allows industries and individuals access to a new, powerful, all-in-one system that delivers a full interactive experience that is second to none and to become a leader in providing access to the future in virtual reality (VR) technology.
Users are able to explore virtual environments either without any restriction of wires and by using completely intuitive movements or to use seated motion simulators that add an extra layer of immersion into a virtual world.
VS’s efforts have so far been recognised by our peers in the VR genre and as such, we were shortlisted in the “Best Use of VR” in the UK’s Tech Expo exhibition in London last November. And with our appearance at the largest VR conference in the world at the Summit Vision 2016 Exhibition in Hollywood, Los Angeles in February as well as the largest VR conference in Europe in Laval - France the following month, means that these are very exciting times for the business and the project as a whole.
What is Virtual Reality? The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is almost real and ‘reality’ is what we experience as human beings. So the term ‘virtual reality’ basically means ‘almost-real’.
We perceive the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example.
Everything that we know about our reality comes by way of these senses. In other words, our entire experience of reality is
Page 16 A Digital Jersey
simply a combination of sensory information and our brain’s sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.
So, virtual reality entails presenting our senses with a computer generated virtual environment that can be explored.
A little Virtual Reality history Virtual Reality on a commercial scale was attempted in the nineties with little commercial success. At the time, technology was not able to deliver a smooth user experience. Nowadays, exponential improvements in computer processing power are enabling the creation of highly lifelike graphics and 3D environments.
When combined with a wireless head mounted display (HMD), the wearer is able to experience a full 360 degree field of view simply by turning their body and/or moving their head up, down, right or left. The computer generated scenes are then replicated accordingly in the HMD instantly.
What Vizuality Studio can do
The latest advances in technology means that we have the ability to present 3D generated scenarios using cutting edge solutions, similar to Motion Capture which is what special effects studios use. Using the concept of triangulation, the tracking computer "knows" where people (and props) are in a real physical space up to 50 x 25 metres in size. And you are being tracked to the millimetre. So any movement of your head and the software repeats these exact same moves from the physical
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116