it was great to return to an exhibition event like G2E. Te show in Vegas was the catalyst for a new Quixant product portfolio that we are launching over the next six months, including our cabinet propositions.
G2E 2021 was a great opportunity for us to showcase those products for the first time. Feedback was overwhelmingly positive in terms of a return to business as usual and we are seeing a continued and increasing need for the outsourcing of hardware components from our customers and partners. Tey want to focus on game content and creation and our experience is that hardware procurement activity, which is hard right now, detracts from their focus on games.
I think there will be an increase in the outsourcing requirement over the next couple of years.
What are your expectations for G2E this year - and how important is the US market to Quixant?
We will be showcasing and making a hero of our core product range of gaming PCs and launching a new range of cabinets, of which I can’t reveal too much before the big launch at G2E 2022. However, we will be launching two cabinet ranges, which returns us to the discussion about outsourcing.
If you look at the procurement of cabinets, they’re comprised of an awful lot of individual components around which we’ve seen multiple pressure points, not least in terms of bill validators over recent months.
More and more customers are looking for a full-turnkey solution for cabinets capable of plug ’n’ play compatibility with their latest games. Quixant has a reputation for high quality hardware, and we want to bring that to the cabinet
The conversations we’re having with our partners around both a common hardware and
software platform approach, I think will accelerate. Our clients fundamentally want to be making great games as their IP isn’t valued in the creation of bespoke hardware or software platforms. Why spend time doing this when there are market experts in this field?
proposition we’re launching at G2E. In addition to our hardware showcase, we’ll also be hosting discussions around our software solutions that can help game designers create the best possible content.
Do you see a changing landscape in which there's less unique slot platforms - as regards their internals - to ensure better supply and efficiency moving forward? Is there greater emphasis on partnerships with Quixant to achieve this? Is this the future?
Yes, I think that’s a certainty. Te conversations we’re having with our partners around both a common hardware and software platform approach, I think will accelerate. Our clients fundamentally want to be making great games as their IP isn’t valued in the creation of bespoke hardware or software platforms. Why spend time doing this when there are market experts in this field?
More and more customers are looking for a full-turnkey
solution for cabinets capable of plug ’n’ play compatibility with their latest games. Quixant has a reputation for high quality
hardware, and we want to bring that to the cabinet proposition we’re launching at G2E.
We are positioning ourselves to facilitate this approach moving forward and I think there are OEMs ready for this right now. For the partners we are talking to regarding our cabinet proposition, their focus is solely fixed on game content, whereby Quixant can take care of everything else. I think this is an exciting development for our industry.
In the last 12 months, our customers have been living and breathing the component supply issues, which has become a full- time job. Te question is: why would they want to do this in the future? Why not outsource to an organisation with deep links into that Far East component market, which Quixant has established over 20 years?
Tere’s no added value for the customer in doing this, so let’s enable them to continue to make brilliant content for the consumer and ensure the industry is kept vibrant and growing in the future.
P32 WIRE / PULSE / INSIGHT / REPORTS
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