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Duncan, how would you define 2022 at this point as we look ahead beyond the summer? What's improved - what's stayed the same and what's proving challenging?


I’d say that 2022 has continued the challenges of the last couple of years. At the start of the year, we all expected the supply chain challenges to improve, but the reality is that they’re with us for some time yet. Quixant’s response has been to focus our attention upon providing support for our customer base.


We recognise that availability is king right now as customers seek to ramp up production to meet positive market sentiment. Our engineering efforts, therefore, have been concentrated around ensuring that we offer sustainable supply chain solutions.


My belief is that 2022 presents an exciting opportunity as gaming environments ‘normalise,’ but there is a lag between expectations as they unfold in the present and the long-term reality. Quixant’s focus on availability ensures that we are prepared for the next few years, not just 2022.


We are seeing pricing start to plateau for the bulk of


components, however, and, as external factors begin to stabilise, we’re expecting price consistency into Q1-Q2 next year. Our hope is that we will start to see a fall in costs beyond this point, at which time Quixant will pass this reduction straight to our clients.


What supply, price and inflationary pressures are we seeing in the market in regard to components? We're already seeing average machine prices rising as manufacturers pass on costs to operators - have we peaked or are we still climbing - and what's are the drivers?


Speaking for Quixant, the vast majority of our products have around 1,000 individual components, and it only takes one of those components to suffer an availability issue or cost spike to affect the supply and price of our products. I think that OEMs in the gaming sector have been very reluctant over the last two years to pass increases to operators, appreciating the effects of lockdowns and disruptions to


Duncan Faithfull EVP, Gaming Business Leader and Chief Commercial Officer, Quixant


regular business. However, we’re at a stage in which costs have spiralled and there continues to be a supply/demand imbalance for certain components.


What’s been most important from the perspective of our customers is availability and guarantee of supply. At Quixant, we have focused upon product resilience, which includes re-engineering our core products to accommodate different components based on supply availability. Obviously, this is difficult and must be done sensitively as our clients operate in markets in which product consistency is highly regulated.


We are seeing pricing start to plateau for the bulk of components, however, and, as external factors begin to stabilise, we’re expecting price consistency into Q1-Q2 next year. Our hope is that we will start to see a fall in costs beyond this point, at which time Quixant will pass this reduction straight to our clients.


Can anything be done to alleviate the pressure and how do you manage customer expectations right now? Quixant' has changed its products to best fit the components market right now - how much of a game changer is this as regards to customer support and is this sustainable too?


We rationalised our product range at the very start of the component supply issue, appreciating that it was a better strategy to plan our future around a tighter product range. Our priority has been to give certainty to our customers that our products will be available. Key to this is that fact that Quixant only operates in the gaming industry, which means we aren’t spreading our components across other market verticals, so it’s easier for us to focus on our ability to flex our engineering support where it’s needed most.


We’re on the cusp of event season again - Quixant exhibited at G2E last year. Was that worthwhile - what's been the progress in the US since the show?


Gaming is a people-based industry and so


P30 WIRE / PULSE / INSIGHT / REPORTS


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