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Players have got used to the RTP changes and in reality probably do not feel any hit while playing. At the end of the day, a player always has a choice of where to play, and where they can find the highest and lowest RTPs from 99 per cent to 93 per cent.


when you consider that lesser-experienced players may not be informed or made aware of RTPs by the operator.


We’ve had internal discussions to explore what more we can do to better inform and educate players about game RTP, and this is perhaps something we can improve on as an industry, with both operators and suppliers paying close attention.


At FunFair Games, our development approach is more consistent and less impactful to the player experience as we design titles with a low default RTP and only increase it when necessary. While the math will change, the altercation to the RTP means that the overall gameplay and bonus features are not severely impacted.


Andrew: In my opinion, a player who plays a game with a one per cent swing in RTP would most likely not even feel the effect of this unless they were playing the same game for very long periods of time. A game to play at its


theoretical RTP takes millions of game rounds.


I think in the past, this was a hot topic but now players have got used to the RTP changes and in reality probably do not feel any hit while playing. At the end of the day, a player always has a choice of where to play, and where they can find the highest and lowest RTPs from 99 per cent to 93 per cent.


Ivan: RTP’s role is most tangible when seen in a session with a large volume of spins, and ultimately doesn’t have a massive influence on the shorter sessions of more casual players, as the number of spins may vary, eventually influencing pay-out sizes.


For example, a player can win big with just one spin, with RTP skyrocketing, or experience a series of unsuccessful spins, considerably lowering it. After all, gambling in its very essence is RNG-based entertainment, where the element of chance and potential to ‘strike gold’ prevails.


Te possibility of both a non-winning session with lots of spins, and a session with just one spin landing a big win, is ever present. Of course, that’s part of the fun!


Currently, more and more game developers are giving their attention to gamification, which is a massive win for games with lower RTPs. Not only can positive experiences be nurtured with random results, but also by the accomplishments that a player has achieved in a game thanks to its gamified features.


Te element of fun can’t be overlooked, as this is what influences players to return to a specific title, even if they don’t experience sizeable wins with regularity.


At FunFair Games, our


development approach is more consistent and less impactful


to the player experience as we design titles with a low default RTP and only increase it when necessary. While the math will change, the altercation to the RTP means that the overall gameplay and bonus features are not severely impacted.


Robert: It’s not a huge issue as far as I’m aware. It’s no different to, say, a supermarket chain – if they offer a reduced-price item then customers will visit them instead of a rival.


But as already mentioned, there are some who out of brand loyalty and familiarity will play at their preferred casino regardless. Tere will always be different price points among operators in iGaming and it is up to players to research accordingly before choosing where to deposit.


I believe a bigger problem exists where an operator changes RTPs and doesn’t tell players – an issue I’ve often seen raised within player forums.


Licence conditions state that operators must notify players when RTP changes takes effect, but some simply don’t or hide the changes deep in the game files or terms and conditions, so they are almost impossible to find.


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