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to each move and action – making the player feel part of the slot.


Unsurprisingly, our first 3D / VR slot Necromancer did not come without its challenges. Te huge amount of data required during development did not yet have a development framework in place, meaning one change alone meant it took us up to a couple of days to be able to enact one adjustment.


Tese challenges proved to be a fantastic


learning process, however, and have no doubt made us more flexible when it comes to future development. Necromancer opened the doors to the creation of our next major titles (Sprinkle and Dungeon), and wouldn’t have been possible without our first step into the unknown.


What do you see for the future of 3D/VR slots?


3D is definitely here to stay, but time will tell on VR/AR as the technology has not yet been fully utilised. While we can see plenty of demand in


We’re seeing plenty of progress when it comes to R&D – and features such as kinesthetic tech will be a real gamechanger. It’s also worth mentioning that AR is an exciting tech challenge for everyone, as the idea of producing a slot using the existing reality of the user and creating a playing field within it is revolutionary, especially for video slots. VR/AR are at a point when everyone wants to explore its function, but the technology is not ready to satisfy the demand, so again, there’s still plenty of time to go. P94 NEWSWIRE / INTERACTIVE / MARKET DATA


the market for VR-based gaming, there is simply not enough hardware yet to support its full use, so I would say the jury is still out.


While mobile devices cannot yet support the whole range of 3D features available, I expect that to change soon enough. We’re seeing plenty of progress when it comes to R&D – and features such as kinesthetic tech will be a real gamechanger. It’s also worth mentioning that AR is an exciting tech challenge for everyone, as the idea of producing a slot using the existing reality of the user and creating a playing field within it is revolutionary, especially for video slots. VR/AR are at a point when everyone wants to explore its function, but the technology is not ready to satisfy the demand, so again, there’s still plenty of time to go.


How do you target specific demographics through design?


We collect a huge amount of user analytical data as well as researching entertainment and content trends religiously from every corner of the world. Tis helps us to identify trends by


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