search.noResults

search.searching

note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Dark Rides


JUSTICE LEAGUE: BATTLE FOR METROPOLIS Six Flags, LA


T “ 50 Six Flags


asked us to make this the biggest, baddest Justice League yet and we jumped all over it!


his year has seen Sally Corporation’s collaboration with Six Flags, DC Comics and Warner Bros. continue with three more installments of the Justice


League: Battle For Metropolis dark ride. The popular dark ride offers guests the chance to team up with the Justice League to outwit Lex Luthor and The Joker to save the city of Metropolis. Riders travel in a sleek six- passenger custom designed, motion-based vehicle and engage in a full-sensory battle complete with 4D effects of fire, cannon blasts and explosions. This is all while experiencing hairpin, 360-degree turns and the world’s first ever virtual loop on a dark ride. Six Flags Magic Mountain received an enhanced


version of the ride, which included 180-degree toroidal projection screens with real time gaming and interactive projection mapping – which was a first ever on a dark ride. This enhanced Justice League dark ride included two new exciting pre-shows, new interactive characters and targets throughout and Harley Quinn was added to the battle as an additional surprise. Sally Corporation designed and managed the


complete experience including story development, scenery and life-like animatronics that guests encounter throughout the ride. Pure Imagination, the gurus of computer generated imagery, created the 3D graphics and film. Alterface, renowned for their work in site- based interactive game play, headed up the robust gaming elements and Oceaneering designed the first-of- its-kind, fully programmable, motion-based vehicles that transport guests through all the exciting twists and turns.


AUGUST 2017 “We consider the Justice League dark rides we


created for Six Flags Over Texas and St Louis in 2015 the ‘first generation’ in the evolution of the attraction,” explained SallyCorp's Creative Director, Rich Hill. “When we were asked to build five more JL rides over the following two years, naturally we looked at ways in which we could improve the formula. “As we’ve duplicated the ride, we’ve continued to


make improvements to the ride vehicles, animatronics, interactive gaming, media, special effects…pretty much every system has been improved upon to some degree over the past couple of years. We’ve also gone back and applied many of those improvements to the original two dark rides so they would benefit as well. Six Flags asked us to make this ‘the biggest, baddest Justice League yet’ we jumped all over it by trying some new ideas we’ve been developing that we knew could enhance an already great ride.”





Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72