Pulse
Slot Mechanics BOOMING GAMES
Booming Games: consistency breeds familiarity, timed surprises add excitement
Moritz Blume
Director of Product Booming Games
Can you explain the Shift ‘N’ Win mechanic that you recently created? How exactly does it work?
Absolutely. You've got three Scatter symbols landing on reels one, three and five – that's players golden ticket to the excitement. Te Scatters on reels one and three transform into supercharged Value symbols, each with a random bet multiplier. Te scatter on reel five stays like it is. With every spin, brand-new Value symbols can pop up on the reels, like uncovering hidden treasures.
Both the Value Symbols and Scatter start a captivating journey, sliding left across the reels with each spin. When those Value symbols slide off the reels, their values get thrown into the mix, amping up the Total Win multiplier. As the Scatter symbol makes its dramatic exit from reel one, that's your cue that the game round is wrapping up. Te Total Win multiplier is ready to shower you with its rewards.
If another Scatter symbol swoops onto Reel five, the Scatter on Reel one goes full chameleon mode and transforms into yet another Value symbol. Tat's the cue for extended Shift ‘N’ Win spins. Multipliers are the heart of the action ranging from 1x all the way up to a whopping 1000x.
Hitting upon a strong mechanic, branding it to drive recognition and iterating around it has
P106 WIRE / PULSE / INSIGHT / REPORTS
Moritz Blume, Director of Product at Booming Games, compares a robust mechanical foundation to a painting frame whereby stability lets game designers venture into riskier territory with storytelling, visuals, audio, and unique features.
Entertainment is the key.
Mechanics lay the groundwork for the entire game, and they should align with the theme, title, and other aspects. The game needs to be easy to
understand and appear to the player; mechanics and theme need to fit together so there is a "storytelling."
time and again paid huge dividends in the slots space. What's key to creating recognisable, compelling, and adaptable mechanics?
Tere are a lot of key components that need to be considered. Entertainment is the key. Creating a potent slot game mechanic, branding it for recognition, and refining it over time consistently leads to impressive outcomes. To develop mechanics that engage, captivate, and adapt, key factors come into play.
Innovation is crucial, injecting purposeful novelty that enhances player experiences,
much like adding a unique ingredient to a recipe. We also need distinct branding, giving the mechanic an identifiable face that players immediately associate with your game.
Ensure active player engagement, like a captivating conversation. Adapt as the gaming landscape evolves for longevity. Consistency breeds familiarity: timed surprises add excitement, like unwrapping gifts.
What effect does a strong foundation of mechanics have on the rest of the game design process? Does it facilitate greater creative freedom and a chance to take risks with other elements?
Entertainment is the key. Mechanics lay the groundwork for the entire game, and they should align with the theme, title, and other aspects. Te game needs to be easy to understand and appear to the player; mechanics and theme need to fit together so there is a "storytelling." When the mechanics are solid, it's like having a strong base for a building. Tis foundation provides greater creative freedom and a chance to take risks with other elements.
When mechanics match the theme and purpose of the game, it creates a harmonious experience for players. It's like having all the pieces of a puzzle fit perfectly. Tis cohesion allows designers to explore more daring ideas in other
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134