Tis ties into the betting end. We see that what esports bettors are looking for is completely different than what traditional bettors are. Tey are looking for more active and engaging experiences, which is why we think our product will help the growth of additional titles outside of the well-established few as we are really homing in on what esports bettors want and how to provide it to them in a more interactive betting experience.
What current esports have the potential to break into the most popular tier of esports titles?
Valorant has great potential, especially given Riot's track history of growing the community. Tey are really going all-out on building Valorant's ecosystem and with increasing diversity in the gaming space. Tis is something the new generation will appreciate in the coming years. Mobile titles such as PUB-G and Wild Drift are making a name for themselves in
The U.S. is very difficult from a regulatory perspective, but Latin America is a great opportunity. The amount of growth the market has experienced and the hyped
organisations originating from Brazil in recent years is
impressive. This is a market we are looking to capitalise on.
Asia and will keep on building fan engagement.
What markets is Bayes Esports keeping a close eye on?
Te U.S. is very difficult from a regulatory perspective, but Latin America is a great opportunity. Te amount of growth the market has experienced and the hyped organisations originating from Brazil in recent years is impressive. Tis is a market we are looking to capitalise on.
Now BODEX is out in the world, what are you currently working on? Any exciting projects?
We are kicking off work on an automatic content creation tool for video. As we get the video streams as well as the data from rights holders, we want to map the two together. Tis would allow us to automatically detect certain events and assemble clips for social media and branding partnerships.
For example, if there is a CS:GO match and there is an ace in the game, this would come through in the live data feed which we could cut up automatically and send out a sponsored post directly to Twitter. We have a prototype right now of the tool working with League of Legends and are looking to expand to other titles, as well as home in more on the social media use case. It will drive engagement and help esports organisers develop on their brand partnerships, something which is integral to the ecosystem as sponsorships are their main revenue stream.
NEWSWIRE / INTERACTIVE / MARKET DATA P79
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