Focus GAMING CAREERS SHFL entertainment
Established: 1983 Employees: 800
Areas of business: Casino gaming supplier
COULD YOU DESCRIBE THE CORPORATE CULTURE AT SHFL ENTERTAINMENT? Our corporate culture is based on five distinct values:
PEOPLE - all our "customers" matter including employees, shareholders, operators, partners and vendors
PRINCIPLES – we are governed by integrity and seek success through ethical decision making
PERFORMANCE - we relentlessly pursue success and strive for perfect execution
PROGRESS - we innovate, challenge the status quo and achieve our goals
PLAY - we work hard and play hard. Laughter is encouraged and a good attitude is mandatory.
A GREAT PLACE TO WORK BECAUSE? The culture is what makes SHFL entertainment a great place to work and creates a shared vision and goals on how
Website:
www.SHFL.com Company size: Large Private/PLC: PLC
“We offer competitive pay and benefits
with cool events that take place during
and outside of work” we want to grow the business.
THE BEST THING ABOUT THE COMPANY: The best thing about the company is that it has maintained its family feel and vibe even though it is growing rapidly.
EMPLOYEE PERKS? We offer competitive pay and benefits with cool events that take place during and outside of work, such as bowling leagues, bike clubs, and walk/run events. The company sponsors many philanthropic efforts focused on children’s health and education and strong families.
We allow employees to volunteer to read to kids on company time through Spread the Word Nevada’s Books and Buddies programme.
CURRENTLY HIRING: Game Developers, Various Accounting/Finance Roles, Sales
APPLICATIONS TO: Terri Conway
tconway@shfl.com
INSPIRED GAMING GROUP CATEGORY: Large company (250+ employees) COMPANY TITLE: Inspired Gaming Group COMPANY FOUNDED: May 2002 (formerly known as Inspired Broadcast Networks), but has a gaming heritage in the UK spanning back to 1998 PRIVATE OR PLC: Privately owned EMPLOYEE NUMBERS: Approx. 1,000 HQ AND INTERNATIONAL OFFICES: London (HQ). Other UK offices: Birmingham, Manchester, Wolverhampton, Burton upon Trent, Bangor. International offices: Italy, Colombia, Mexico, Hong Kong. ANNUAL TURNOVER/PROFIT 2012: $192 million AREAS OF BUSINESS: Server Based Gaming, VLTs, Virtual Sports, Electronic Table Gaming, Slots. ANNUAL MACHINE PRODUCTION BY VOLUME: 8,000 SBGs REBUILDS/CONVERSIONS IN LAST 12 MONTHS: 1,000 SBGs PRODUCTION FACILITIES SQ.M/SQ.FT: In-House a 50,000 sqf facility in Wolverhampton. We also outsource to partners in Germany and Taiwan, adding an additional 100,000 sqf. CORPORATE WEBSITES:
www.ingg.com BEST-SELLING PRODUCT OF 2012: Virtual Sports and SBG VLT CEO AND MANAGEMENT TEAM: Luke Alvarez, CEO and Founder, Dave Wilson, COO and CFO, Steven Holmes, General Counsel, Alistair Hopkins, CTO, Jim O’Halleran, Senior VP – UK and Ireland, Harmen Brenninkmeijer, Senior VP – Strategic Market Development, Martin Lucas, MD – Europe, Lee Gregory, MD – UK, Steve Rogers, MD – Virtual Sports, Mat Ingram, MD – Games, Adam Hodges, MD – Leisure Division, Gerhard Burda, Non-Exec Strategic Advisor.
SHFL ENTERTAINMENT CATEGORY:Large company (250+ employees) COMPANY FOUNDED:February 28, 1983 PRIVATE OR PLC:PLC EMPLOYEE NUMBERS:800 global (500 are in the U.S.) HQ AND INTERNATIONAL OFFICES: HQ - Las Vegas Small service offices throughout U.S. Office in Milperra, New South Wales - approximately 220 employees Offices in Singapore and Macau – 30 employees Office in Gibraltar – 4 employees Office in Vienna – 33 employees Office in Mexico - 2 employees ANNUAL REVENUE (TTM):$251.2 million (Trailing Twelve Months as of 7/31/2012) AREAS OF BUSINESS:Casino Gaming, Casino Supplier ANNUAL MACHINE PRODUCTION BY VOLUME:(TTM) Approximately 4,000 Electronic gaming machines; approximately 700-1,000 seats of Electronic table systems; approximately 2,500-3,000 shufflers REBUILDS/CONVERSIONS IN THE LAST 12 MONTHS:N/A PRODUCTION FACILITIES SQ.M/SQ.FT: Las Vegas - 8,250 sq.ft., Australia – 16,794 sq. ft. CORPORATE WEBSITES:
www.SHFL.com,
ir.shfl.com BEST-SELLING PRODUCT OF 2012 (TTM):MD3 Card Shuffler and Equinox Slot Machine Cabinet CEO AND MANAGEMENT TEAM:Gavin Isaacs (CEO), Lin Fox (CFO), Katie Lever (Exec VP & Corporate Counsel), Roger Snow (CPO), Lou Castle (Chief Strategy Officer) REGIONAL MARKET SHARE: We have a strong market share in the U.S. and growing global share for card shufflers and proprietary table games, a high market share for e-tables internationally, specifically in the US and Asia; and a rapidly growing market share for slots in Australia.
Inspired Gaming Group
Established: 2002 Employees: 1,000
Areas of business: SBG, VLTs, ETG, Slots
COULD YOU DESCRIBE THE CORPORATE CULTURE: Inspired is a 21st Century innovator. The company’s corporate culture is energetic and modern. We’re not as corporate as a lot of our competitors and don’t believe in rigid hierarchies – anyone can knock on the CEO’s door. We’re a technology and entertainment company where ideas and innovation thrive.
A GREAT PLACE TO WORK BECAUSE: Inspired is growing and has the buzz of a company achieving great things. We’re at the forefront of the most exciting gaming markets in the world – such as Italy, Latin America and Asia – so no day is ever the same.
THE BEST THING ABOUT THE COMPANY: The people – we’re a friendly bunch of hard working and good-humoured individuals. There’s a lot of creativity and a lot of humour, combined with hard
Website:
www.INGG.com Company size: Large Private/PLC: Private
“We’re a friendly bunch of hard
working and good humoured individuals.”
working data driven professionalism.
EMPLOYEE PERKS: International travel, proper espresso and coffee machines, memorable staff parties.
CURRENTLY HIRING: Inspired is growing fast and is always looking for talent across the business (developers, game designers, project managers etc.) so it’s worth sending a speculative email with your CV.
APPLICATIONS TO:
jobs@ingg.com WE’RE AT THE
FOREFRONT OF THE MOST EXCITING
MARKETS IN THE WORLD.
February 2013 PAGE 89
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