This page contains a Flash digital edition of a book.
Focus REFLEX GAMING


partnership with operators who have been asked to commit to the development of DigiSlots. The company already has five operators onboard, which has totally justified the development of the platform. It's the perfect push-pull model in practice. However, the measure for digital has to be different than for analogue, warns Mr. Stott. "You can't measure digital against analogue site averages. You need to look for the site average to grow as a result of the introduction of digital," says Mr. Stott. "We can see the release being a gradual one as it's proved that there's a backlash if you try to force this kind of product on the market. The great thing, however, is that people in the marketplace will be the ones owning the capital and they'll work with us to get the best from the product. The customers that have committed to DigiSlots have invested in their own futures. They are not just sitting back and waiting for this product to 'materialise.' They have taken the initiative and sought out the product they want. We don't see digital as a replacement product for analogue, but rather a complementary product that will grow the player base and increase the cashbox at the same time."


BROAD PORTFOLIO While success in Category C has dominated the news from Reflex, the company continues to support each of the different machine sectors in the UK, with club machines and B3 arcade/bingo product also topping the charts, though sales of these games are at significantly lower volumes. "We are a major supplier of machines purchased in the bingo sector, currently No.1 in club operations and we are working with major arcade operators in Cat D-C and B3," states Mr, Stott. "We have a bespoke bingo product for Mecca Bingo running on 13,000 tablets and exclusive MegaSlots B3 product for Gala Bingo. We have established strong relationships and cover a wide geographical area - we don't just cater to the UK pub market, but have a complete portfolio of product across all the sectors."


The politics and commercial models that so dominated the UK market in the past have also changed. The cost of failure simply rose too high for manufacturers to effectively supply the market. The former models by which manufacturers needed 100 machines to test, and up to a year to see a return, have been consigned to history. There has been a realisation that if this model had continued it would have killed off the market completely - though it very nearly did. "Retailers are more flexible," admits Mr. Stott, "but everything is still measured by the cashbox. If licensed games were the only driver of the cashbox then we would have to follow that path. However, we have shown that we can engage players purely


The great thing, however, is that people in the


marketplace will be the ones owning the capital and


they'll work with us


to get the best from the product. The customers that


have committed to DigiSlots have invested in their


own futures. They are not just sitting back and waiting for this product to


'materialise.' They have taken the initiative and sought out the


product they want.


We don't see digital as a replacement product for


analogue, but rather a


complementary product that will grow the player


base and increase the cashbox at the same time.”


QUENTIN STOTT, Reflex Gaming.


through gameplay and operators and retailers have been willing to take that chance. If you look back at the last 15 years of gaming heritage in the UK, with JPM, Bell Fruit Games, Maygay, Barcrest, etc., each had their own profiles and game house styles that have been pretty much whittled down to a single brand - Deal Or No Deal."


"It's been said that Reflex's product takes money simply because it doesn't have Noel Edmunds' face on it," says Mr. Dawson, referring to the multiple versions and iterations of the successful and seemingly omnipotent DOND brand. "What's true is that we are producing something different that's standing out from the rest. Alice and Jailbreak are not licensed games, which means there's a greater margin for all concerned. It's also a refreshing change as the market was getting close to being so reliant on brands that there was a mode of thinking that only branded product would be successful in the UK. We've shown that's not the case"


Having whet the market's appetite for Reflex's content, extending its pipeline of games has been incredibly important to maintain momentum. When Reflex first came to market the company could complete a new model every two months; six in total per year. Extra software and graphics personnel and more play testers since then have meant that Reflex has upscaled to one new pub model every month utilising almost identical resources. "We could increase to two per month if


February 2013 PAGE 57


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140