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Lewis Pek Editor


Comment


March 2016


The ICE show in London was spectacular this year. The organisation, the planning, the visitation and even, despite the detractors, the location was perfect. Outline attendance figures for February's ICE exhibition have been declared at 28,487 unique visitors. The interim figure, a record for the world's biggest business-to-business gaming event, represents a 11.7 per cent increase on the total for 2015 and is the seventh consecutive year of growth for ICE. The attendance data, which has been compiled by the company responsible for registration at ICE 2016, will now undergo an independent audit in order to be confirmed as an accurate figure - but these are just that - figures. What was standout at this year’s ICE was the ‘mood.’


I’d have to stretch back to 2005 or 2006 to think of a more upbeat, positive, eager and appreciative exhibition. I met a number of executives that had travelled to London from Australia after a five-six year gap, who were stunned by the size and scale of the exhibition, having last attended the show at Earls Court. What was exceptional for them was the atmosphere, the giddy pleasure that customers with cash in their pockets experience when they see amazing products; the thrill of playing new games; witnessing new technology entering the gaming


OUTLINE ATTENDANCE FIGURES FOR FEBRUARY’S ICE EXHIBITION HAVE BEEN DECLARED AT 28,487 UNIQUE VISITORS.


space and being adopted by buyers and players, and, of course, the breath-taking innovation that spills onto the aisles of the show floor. From the multi-storey stand builds to CRYO labs, to twerking dancers and in-depth FREE technical presentations; stands filled with foliage, cabanas for relaxing and sports legends to challenge head-to-head - there was something at ICE for everyone.


It’s been almost a decade since a gaming industry show has been such an exciting place to visit. And if ICE proves yet again to be a bellwether for the 12 months ahead and a fortune-teller for the gaming sector as a whole, 2016 should be a standout year and perhaps even a return to pre-downturn status. The positive comments, the scale of the orders placed and the volume of visitors all indicate that gaming is back on the front-foot again across all market segments and global jurisdictions. It’s an exciting time to be part the gaming industry right now.


EDITORIAL Editor


Lewis Pek


lewis@gamingpublishing.co.uk +44 (0) 1942 879291


News Editor Phil Martin


phil@gamingpublishing.co.uk +44 (0)7801 967714


Associate Editor (Malaga) Karen Southall


karensouthall@gmail.com


Consultant (Germany) John Carroll


carroll@carrollconsulting.de


South America Correspondent James Marrison


jamesmarrison@gmail.com Contributors


David Addison, Valery Bollier, Rob Painter


P4 NEWSWIRE / INTERACTIVE / 247.COM ADVERTISING


Commercial Director John Slattery john@gamingpublishing.co.uk +44 (0)7917 166471


Advertising Executive James Slattery james@gamingpublishing.co.uk +44 (0)7917 166471


Advertising Executive Alison Dronfield alison@gamingpublishing.co.uk +44 (0)1204 410771


PRODUCTION


Senior Designer Gareth Irwin


Production Manager Paul Jolleys


Subscriptions Manager Jennifer Pek


Commercial Administrator John Pek


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