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Technology SPORTS-BETTING - MOTION CAPTURE


we are the only company able to offer full sports simulations, meaning that betting and gameplay are as realistic as possible.”


the sport upon which players can confidently place their bets.


Playtech admits that it’s arriving late to the Virtual Sports party, which has its distinct disadvantages and, as Playtech’s Head of Virtual Sports, Elliott Norris describes, practical advantages too. “We are capturing live sports action based on feature film motion-capture technology, shot on location, and using professional sportsmen and women to create a host of Virtual Sports, including: basketball, football, horse-racing, greyhounds, velodrome, speedway and tennis,” stated Mr. Norris. “The portfolio we are able to offer is the best the industry has ever seen. The graphics are mind-blowing and


Prior to the basketball team melting on the rubber court at Leavesden, the Playtech team had assembled an indoor tennis court to motion- capture players from the top 50 in the UK (many of which had to be filmed ahead of Wimbledon as they had sparring contracts with players at the All England Club). The tennis players captured on court at Leavesden played complete matches, incentivised by cash prizes for the winners, which meant that they didn’t hold back. Playtech will be spending several months editing the sequences that they need, digitising the results and creating a free- flowing simulation of the sport that’s the closest tennis has come to being recreated outside of the physical game.


The players were not only tracked by the high- definition cameras on stage H, capable of detecting movement to within half a millimetre on the court, but were also ‘unwrapped’ by a separate digital process that creates an individual digital scan of the


Players stand in a booth


surrounded by cameras that fire simultaneously to create a 360 ‘skin’ that is wrapped onto the digital frame of the mo-cap player to create an uncanny resemblance to the players.


player. Players stand in a booth surrounded by cameras that fire simultaneously (akin to The Matrix movie) to create a 360 ‘skin’ that is wrapped onto the digital frame of the motion-captured player to create an uncanny resemblance to individual players. It’s the kind of technology used by high-end video games, motion pictures and now, Virtual Sports for gaming.


The current horse-racing, greyhound and football offering from Playtech will expand to include tennis, speedway, basketball, trotting and


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