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Insight


EMBEDDED SOLUTIONS Power and performance


The cost of the “bleeding edge” hardware can be an issue as well as the lifecycle of the hardware. Much of the very highest performance hardware our customers may want to use is high price targeted at the “prosumer” and “enthusiast” market where typical longevity for a particular model may be six months before the next model is introduced. So the gaming ODM definitely has to strike a balance between cutting edge performance hardware and a platform that will be around for a reasonable period of time and at a cost that is within budget. Craig Stapleton, Advantech-Innocore


“The high cost of seeking regulatory approvals means that manufacturers want to maximise the useful lifespan of the hardware they select and want the technology to have the capability to support whatever new features future games might offer. We also provide considerable support through our Gaming Ecosystem to help customers improve the efficiency with which the hardware is utilised.” Jon Jayal, Quixant


Is there a trade-off with improved performance in terms of increased power, heat and noise?


Mark Perkins, Heber: For clients looking at ultimate performance it is difficult to get away without the need of fans to manage the heat dissipation. From a design point of view we look for long life fans. In addition, fans are now monitored allowing software to detect a fan failure so a service call can be made. Noise is not always a problem but the use of a larger fan that runs at a slower speed can significantly help reduce noise levels.


Craig Stapleton, Advantech-Innocore: Yes the latest CPU and GPU technology pushes the limits of cooling and size constraints in some slot machines and other gaming applications. GPUs that use close to 200W of power are sometimes used for proof of concept but then have to be rationalised against the cooling, power supply and mechanical constraints. Cooling and noise can be problematic but most slot machines ODM can design for adequate cooling and the slot machine environment does not require machines to be silent (quite the opposite, the machines themselves usually have quite loud sound effects going on.


Jon Jayal, Quixant: Absolutely, more performance almost always leads to increased power consumption and heat generation. Quixant spends considerable


P56 NEWSWIRE / INTERACTIVE / 247.COM


R&D effort to reduce this trade-off through innovative thermal solutions and purpose-built enclosure design. Quixant’s platforms are designed to offer higher reliability through the reduction in the use of fans for low to mid-range products and through innovative integrated cooling solutions using high reliability fans for high-end products.


Clyde Chen, Axiomtek: Yes, usually when games require higher performance, more processing power in terms of frequency speed and core counts have correlational influences on the thermal design power (TDP) where hardware manufacturers are challenged on the cooling system inside its gaming platforms. Manufacturers need to choose adequate cooling fans taking into consideration the Air Flow and noise levels created. Other components like heatpipes and other fanless designs could be used to reduce noise, but would also increase costs significantly.


What should game developers be focusing their attention on in terms of adding to the performance of their games and delivering next-gen experiences for players?


Jon Jayal, Quixant: Developers need to be unconstrained by the computer hardware platform so they can deliver their content ideas as they envisage them. Tis means using the hardware resources


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