Insight
AMD Computing in Gaming
A variant of VR is 360- degree video. Some call this lightweight VR, because it still immerses viewers in a novel experience though without the full interactivity of computer-generated VR. Unlike full VR, 360-degree video is made up of real scenes shot with multiple cameras. The results are then stitched together to produce a 360-degree image. Using a special viewer and application, users can look around at the displayed content, but they cannot fully navigate beyond the direction they’re looking in.
For example, home goods retailer Lowes is using VR to help its customers learn the skills required to tackle challenging home improvement projects. Te company has created a “Holoroom” experience in several stores, inviting users to put on a VR headset and experience what it feels like first-hand to complete a do-it-yourself project. With a controller in each hand, customers can simulate tiling a shower. Tey’re given step-by-step instructions, from mixing the mortar to laying the pattern. Even haptic feedback – touch sensation – is used, transmitted to the controllers, to emulate what a person would feel when using a drill. Te VR simulation creates a life- like experience without users risking a real-world loss of time and materials by making mistakes on their first try.
A variant of VR is 360-degree video. Some call this lightweight VR, because it still immerses viewers in a novel experience though without the full interactivity of computer-generated VR. Unlike full VR, 360- degree video is made up of real scenes shot with multiple cameras. Te results are then stitched together to produce a 360-degree image. Using a special viewer and application, users can look around at the displayed content, but they cannot fully navigate beyond the direction they’re looking in.
Nevertheless, 360-degree video can create an immersive and engaging visual experience. For example, Kings College Hospital in London is using this technology to help people overcome fears of being inside an MRI machine. When inside the machine, patients must lie perfectly still for a long time, even as loud noises from the magnets are nearly constant. Doctors at the hospital have developed an app based on 360-degree video. Using it in advance
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helps to both explain and demystify the MRI experience, lowering patient anxiety.
Many news outlets are now making use of 360- degree video to help bring stories to life. Te Associated Press is already a leader in this space, along with the BBC, CNN and Te New York Times. Once again, the latest processor technology has helped deliver this innovation. A video shot with 24 high-definition digital cameras, for example, produces huge amounts of data: At 60 frames per second, these cameras generate nearly 450 gigabytes of data every minute. Stitching these images together can take days, but with the most recent advances, this timespan can be reduced to minutes and, in some cases, the integration can be done essentially live. Imagine experiencing breaking news events as if you were there on the scene.
Te challenge for casino gaming is clear. Tese immersive technologies command customers’ attention, as ML leads to more accurate recommended games for players, or VR and AR enable more compelling engagement. Tese technologies require considerable computation and graphics performance, and it’s only through the latest processors that these new capabilities can be achieved.
Like every other industry, especially those already dominated by visual experiences, casino gaming will need to keep up to remain relevant. Recent reports show that millennials aren’t gambling as much as prior generations have, at least not in casinos, but this new generation may respond to a different kind of gaming experience. Augmented and virtual reality will undoubtedly play a part in its future development.
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