This page contains a Flash digital edition of a book.
Interactive MOBILE/ONLINE/LAND-BASED


Networking every aspect of the gaming business


GameAccount Network specialises in recreating land-based gaming offerings in the online space, something it describes as Simulated Gaming. G3 speaks to GameAccount’s Daniel Lindsay about the opportunities available to all operators whatever size and scale


What are the benefits for a retail operator in recreating its casino/brand/environment/player experience in the online space?


The battle for the consumer entertainment spend has never been more fierce. Pretty much every TV advert you care to watch will make some refer- ence to products being available ‘in store, on line and on mobile’, so clearly it’s about offering a seamless experience for a casino customer no matter what their location is. It’s generally under- stood that player behaviour revolves around mobile play in the mornings, desktop during the day, and twin screening on tablets or mobiles in the evening. That means the potential benefits to the retail operator who commits to an online product offering are very clear. It's about allowing your customer to ‘remain’ on your premises and interacting with your brand even when they are not on property.


How close can a retail operator get to achieving a recreation of their land-based offer online?


The simple answer here is as close as they want to. Luxury is not the preserve of offline opera- tions, it’s possible to re-create an opulent envi- ronment online in the way that you interact with your customers. VIP customers would already receive closer attention, but in terms of the over- all look and feel of an online offer, then anything is possible.


What are the practical steps in creating an offline/online seamless gaming experience for the player?


It's quite straightforward. The most obvious single existing marketing channel that a land based operator has is the customer database. With GameAccount’s Simulated Gaming solution and patented iBridge technology, an integration between the Internet Gaming System and the land based Casino Management System can be


1 0 8


achieved quickly and efficiently providing a large online customer acquisition opportunity. However, how players can be taken through the registration process (either via a lite or full regis- tration or made even easier by the use of their land based casino loyalty card) is the challenge. Experience and evidence shows that by offering the right content that players know they enjoy playing and also incentivising (where allowed) players with rewards they can redeem in-venue, we know our customers can monetize players from registration to deposit at upwards of 18%. That’s an awful lot better than general social gaming.


What scale of gaming operation is this suitable for - ie. Multi-chain, single-site?


What’s important for a land


based casino license holder is that they do nothing to jeopardise that land based license and so we work with


the operators and regulators to ensure Simulated Gaming complies with any harm minimisation measures.


There’s no right or optimum business size to drive the decision to move online, it’s purely strategic. Simulated Gaming offers the opportunity for land-based operators to move into the online space now, without regulations needing to be in place. Not only does this provide an incremental revenue stream, it’s proven to drive lapsed land based players to re-engage with the bricks and mortar venue not only spending on gaming activi- ties but the associated verticals within the venue,


Daniel Lindsay, Commercial Director, GameAccount Network


including accommodation and F&B. The accelera- tor effect achieved is remarkable.


Are there any additional regulatory factors that should be considered when considering this solu- tion?


Currently, social gaming is an unregulated market that’s currently estimated at being worth over US$2bn a year. And, depending on what shape regulations take (or not), this could grow to in excess of US$19bn within five years. What’s important for a land based casino license holder is that they do nothing to jeopardise that land based license and so we work with the operators and regulators to ensure that Simulated Gaming is fully understood as a proposition and also comply with any harm minimisation measures which need to be included in the offering. What’s critical to remember with Simulated Gaming is that it is ‘Gaming’, not ‘Gambling’ and there’s a fundamen- tal difference there.


What should operators focus upon in the creation of their online equivalent?


A few things must be achieved in our view. Firstly, a seamless offering of the brand whether in venue or online. Players need to feel the same experience wherever they are, and that includes the level of customer service they receive. Secondly, content is critical. We’ve said it many times and it’s always worth repeating ‘Content is King’. People want to play games they recognize,


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124