How easy is it to use novoSDK’s cross- compiler to create native code on multiple platforms, including: HTML5, iOS, Android, Plurius (.NET), and Adobe Flash - and how do you ensure that the game is the same across all platforms?
It is surprisingly easy to use novoSDK to create native code on multiple platforms. From the developer’s perspective, they are only required to develop the game on a Java source code.
How automated and standardised is the process? How much of your time is spent on quality assurance, certification and game launch as part of the process - or are these primarily handled by Greentube? How much of the complex deployment processes do you participate in or is this left to Greentube too?
Te process of using novoSDK to convert a game is very automated. Tis allows the development team to actually on focus creating quality game content. At Mazooma, we have a large QA team, so the majority of the QA process is handled in- house. Greentube handles certification for all the jurisdictions that Mazooma operates in and also takes full responsibility for deploying our content across all Operators and Channels.
Which are the most useful tools in the novoSDK kitbag?
novoSDK development team is always releasing updates to the SDK that cater for new devices, platform and compliance requirements, which in turn allow us to expand the reach of our products across different channels and countries.
If you already have the mobile and web development boxes ticked, would you use novoSDK to add the social and land-based channels, or is it an all-or-nothing solution?
Although the social and land-based channels are strong reasons to use novoSDK as a potential solution, the real power lies in its portability. In my opinion, if the developers are going to be developing on novoSDK, it makes sense to expand the utilisation of novoSDK to mobile and web development. Te 'develop once, deploy to many' model is a real game changer.
Extensibility is a system design principle where the implementation takes future growth into consideration. It is a systemic measure of the ability to extend a system and the level of effort required to implement the extension. How does novoSDK enable you to future-proof your game designs - how extensible is it?
In my experience, novoSDK has proven to excel as a system designed with extensibility in mind. More recently we have had to implement additional functionality to meet new UK legislation across all of our games [20+]. Traditionally, this would have been months’ worth of work on our legacy games. On novoSDK, the changes were implemented by the novoSDK team and all of our games inherited this functionality with a simple novoSDK update.
Plurius was one of the flagship server based gaming systems at ICE and is an impressive addition to NOVOMATIC omni- channel operations. The technology seamlessly links the online and land-based channels and we are now beginning to develop with the Plurius system in mind.
How important is access to the land-based market, through the Plurius system, in your consideration of novoSDK?
Te Plurius system was one of the flagship server-based gaming systems at the ICE exhibition this year and is an impressive addition to NOVOMATIC omni-channel operations. Te technology seamlessly links the online and land-based channels and we are now beginning to develop games with the Plurius system in mind.
Are the distribution channels wide enough using novoSDK? What are the advantages of using NOVOMATIC’s channels as opposed to distributing through alternative means?
As you can imagine, the NOVOMATIC distribution channels are multinational. Once a game has been developed on novoSDK, it can then be distributed worldwide with minimal effort.
Tere are many technically useful tools in the novoSDK kitbag. A personal favourite feature of mine is the spectator and replay mode. On spectator enabled sites, such as StarGames, players are able to view others playing the game. Tis is a powerful feature that can help deliver a more traditional land-based casino feel to an online site. Te replay is also a nice way for a player to revisit a 'big-win' or a feature in their previous game.
How much time do you save in utilising novoSDK, and is the cost of utilising the system negated by the savings it delivers?
Utilising novoSDK has completely revolutionised our game development process. Without novoSDK, Mazooma would be required to develop bespoke code for each target platform, potentially costing additional months of development hours per game. Te fact that the novoSDK only requires a game to be developed once in Java means that, from a resource perspective, we only have to recruit Java developers and do not have to recruit for specific niche platforms, which can often prove expensive.
How have you found the process of working with Greentube and NOVOMATIC?
We have been working with Greentube and NOVOMATIC for a few years now and it has completely revolutionised our business. Te novoSDK is a game changer and allows for quality content development, along with rapid multi-national, multi-channel deployment for maximum exposure. Te Greentube team works in synergy with the novoSDK and is both knowledgeable and helpful. I would recommend novoSDK to any game development house.
NEWSWIRE / INTERACTIVE /
247.COM P69
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76