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Interactive SOFTWARE DEVELOPMENT - NOVOSDK


Greentube keeps the channels open


Game developers must work with a wide range of Software Development Kits (SDKs) to adapt titles to the specific needs of operators and distributors. G3 spoke to UK design house, Mazooma Games, about working with one of the industry’s most flexible systems, Greentube’s novoSDK


Is the novoSDK solution applicable to all game developers, regardless of scale?


novoSDK is a scalable product that would suit any size of games developer. In fact our in-house novoSDK development team has doubled in size since it started with no issues.


Steve Cross, Operations Manager Mazooma Interactive Games


What are the most important elements of an SDK and does novoSDK tick those boxes?


www.novoSDK.com


NOVOMATIC's Software Development Kit novoSDK and the corresponding converter were created as a powerful toolkit to provide comprehensive software support for developing online casino games. They allow for quick development and efficient operations of a great number of casino games on a wide range of platforms. After an initial development effort using the novoSDK toolkit, these games can be offered on a great variety of regulated cash gaming platforms, on social gaming platforms, and on land-based Plurius machines. Over 250 online casino games already were developed on this basis, with many more to come.


It is important that an SDK is stable, easy to use and flexible. At Mazooma we constantly strive for innovation. novoSDK allows the development team at Mazooma to take the visions from the game designers and turn them into reality. Te cross-platform nature of novoSDK enables the developer to code the game once and then output to multiple platforms. Normally a developer would have to adapt the code for each bespoke platform and by removing this requirement allows the developer to concentrate on what really counts - the game itself.


“Convention over configuration” is a software design paradigm, aimed at decreasing the number of decisions developers need to make, gaining simplicity, and not necessarily losing flexibility. Does this concept work in practice when utilising novoSDK and what are the benefits and pitfalls to be avoided?


novoSDK adapts this software design paradigm excellently, a developer can have a basic new slot up and running in hours, with minimal effort or code. Adding features such as Free Spins is straightforward. However, Mazooma by nature tends to develop slot games with mechanics and functionality that have never been developed before. novoSDK still remains flexible enough to accommodate new slot mechanics and


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functionality. Tere are occasions where a mechanic has required modifications to novoSDK itself. Te novoSDK development team is always helpful and implements the required changes with minimal impact to our business.


What are your main deciding factors when choosing a platform to start development of a new game? Do you try to aim for the largest install base for a chance of high profit; or does the platform itself inspire the core design of a new game idea?


I believe that both factors mentioned above are important aspects to take into consideration when deciding which platform to use when developing a new game. Te platform needs to be robust and flexible enough to meet your game design and requirements, but also portable so that the business can expose the game to as many users as possible. Te beauty of novoSDK is its portability - we can build a game once and then distribute to a high volume of end-users, across multiple channels with minimal effort. Tis allows us to maximise our profits against development costs.


Have you developed in the past for alternate SDKs/or are you currently developing for a range of client SDKs - how do they differ, what’s the ideal toolset, and how close is the novoSDK to providing everything you need?


Mazooma has been developing games for years, using multiple SDKs. Whilst powerful, often the SDKs have proven too bespoke for our business needs. We run a business model focused on quality of games rather than quantity. What novoSDK has allowed us to do is produce quality games and then mass distribute them across PC, Mobile, Native Android, iOS and now Plurius, providing maximum exposure per game. Te


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