Interactive EDUCATION
ing a product connected to the gaming industry. Moreover, with the growing popularity of gamifi- cation most of the solutions include gamification elements as well.
What’s involved in the summer school that you organize?
Our summer school is actually a serious simula- tion of a real project as participants get real tasks, they must tackle the challenges of teamwork, the project must be finished within a limited time with concrete results, and ultimately they have to present their solutions to a wider range of listen- ers and answer their questions. For all the partici- pants this is the first and a unique experience how real work on a large project is accomplished, and the result depends on the 15 participants.
What was this year's gaming topic and what will the students learn?
We have chosen to challenge our participants with the development of a Bingo game this year, which could be used by users all over the world on multiple devices, from mobile phones to tablets. Students have learned how to develop a game from scratch with the use of HTML5 tech- nology. They learned how to develop web and mobile user interfaces including game design, data presentation and a chat functionality, a server with a random number generator, a card generator, security, and a database and communication between the two of them. Moreover, they also developed other elements of the game, such as animations, pictures, sounds, etc.
How many students have entered the programme over its history and how many have you since
employed? And how does this compare to employing from the general marketplace?
The number of students that have entered our summer school so far has come close to 1,000 already, and we are very proud of it. Around 30% of them were employed and some of them still are. We cannot actually compare the employment from EdIT to the general marketplace, since we are searching for high profiles such are senior
“Our summer school is actually a serious simulation of a real
project as participants get real tasks, they must tackle the challenges of teamwork, the
project must be finished within a limited time with concrete results.”
engineers on the general marketplace, while for beginners and students EdIT is a starting point.
When employing young people there is a good chance that someone will be selected from the EdIT alumni pool, since many participants contin- ue to cooperate with Comtrade as students. This further contributes to the possibility for them to upgrade their knowledge and experience and prove themselves even before they start looking for a regular job.
What help is EdIT to both the students and to Comtrade?
To us, this is a helpful tool to find young talent and to invite them to join our company. This allows us to get to know them before we do, while students get a chance to cooperate in the simulation of a real project, from designing a concept to present- ing a resulting product to potential users. They even have to divide the project roles among them- selves, learn how to communicate in a group, and to solve challenges put before them.
How has EdIT evolved over the years that you’ve been running it?
EdIT has evolved in two ways, one way is regard- ing the topics with which we always follow the progression and trends in the industry. On the other hand, the process of product development has changed from a traditional, sequential approach to an agile development approach - the scrum.
How do you cost out a programme such as this - in terms of investment for return - and would you recommend other employers in the gaming sector to adopt similar practices?
In terms of return of investment this is one of the best for sure, and we recommend it to others as well. There are three main objectives for it, firstly you develop a young talent employment pool, you build your brand as a good employer, you give youngsters the insight opportunity to work on a real project, and last but not least, you build your social responsibility by building the level of knowledge in IT sector in the region.
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