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G3-247 Report MOBILE & TABLET GAMING


When Casino content first appeared on mobiles, the look


as the technology to use for releasing games. Quality is increasing with each year as devices are getting more and more powerful and HTML5 support is expanding to more and more potential player devices. Rich multi- channel audio is definitely one of the recent mainstream additions to games with better Canvas support in form of better frame rates also enabling better looking games. We'll see what WebGL will bring to the table as we'll be able to produce native-like quality animations in the short term future.


Mathias Larsson, Director of Business Development, Ezugi - Just looking at the device itself of which the screen is important attribute. Now we are seeing mobile screens getting bigger and tablets getting smaller so it becomes easier from a development per- spective. When it comes to software it is easier to bring forward a good product on Android compared to iOS due to limitations on iOS. However one of the most impor- tant factors shaping the game is connectivity and that is out of the manufacturers and operators control.


Derrick Morton, CEO of FlowPlay and Vegas World - For social casinos and the online gambling space in general, the biggest development has been cross-device play – allowing players to maintain one account across PC, tablet and mobile. Having one account allows players to play wherever they are, while


and feel was very similar to the PC-based version, with mobile interaction limited to basic button pressing.


maintaining a level of consistency of play based on pre- vious progress made within the game. Beyond the abili- ty to access accounts from different platforms is using the technology to make games truly multiplayer across all devices, so no matter what device a player is on they can still connect with friends who might be playing from a different device.


Luke Alvarez, CEO, Inspired Gaming Group - One of the major challenges with mobile game development is the fragmentation of phones in the market and the need to support the premium iPhone-like devices and the low end, low tech devices. Inspired develops for the widest range of denominations to ensure a great experi- ence whatever your make and model of phone.


We also only develop in HTML5, which means there aren’t any Apple / Flash issues on mobiles and tablets and gives more flexibility to make increasingly immer- sive games.


There are some exciting new developments around making mobile more interactive, such as vibration etc., but obviously not all phones have these capabilities so it


can’t be essential to the enjoyment of the game.


Another trend to note is the growing market of Windows phones, after a long period of iOS dominance.


Neill Whyte, Head of Product Channels, Microgaming - The shift towards content being specifically developed for mobile devices is the most noticeable change in this area. When Casino content first appeared on mobile devices, the look and feel was very similar to that of the PC-based version of the game, with mobile interaction limited to basic button pressing and some simple sound-based feedback to the player.


Now, thanks to enormous technological advancements, the industry has games designed specifically for mobile and tablet devices; games that take advantage of how players hold and touch their devices and also how their device responds to events in the game. This has been a real game changer for mobile, and knowing its impor- tance, we have ensured that we have been at the fore- front of designing mobile-specific games.


Luke Davis, Marketing Director, Playtech - The developments are mostly around smart and easy to use user interfaces alongside player tools such as mobile gestures and touch options in relevant games. Additionally we provide HTML5 and native support for android, iOS and windows devices.


Jerry Bowskill, Chief Technology Officer for Williams Interactive - Mobile and tablet devices are personal to the player, they afford different user inter- faces and different styles of more engaged interface navigation such as speech and gesture control. The best


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