This page contains a Flash digital edition of a book.
G3-247 Report MOBILE & TABLET GAMING


From a social casino perspective, where our content is provided through native applications


content is not reformatted desktop content, it has to be designed specifically to use the unique features that make navigation easier, so flicking a device to spin a roulette wheel rather than pressing a button provides a more natural and engaging experience.


Ashley Lang, Founder and CEO of Odobo - There are some interesting developments in mobile browsers that are making “native” functionality accessible to HTML5 web application developers. For example, we recently saw a web application that used the device’s sensors to generate a parallax effect; the more we gain from a device’s core features, the more “native” HTML5 games will feel.


Separately, enabling other platform OS and payment features will make securing and interacting with apps more immersive. As it currently stands, web developers have a more restrictive set of parameters to work with whereas native app developers have more flexibility.


Matt Cole, Managing Director of Digital Gaming, Blueprint -Our initial target, and that of most suppli- ers, was on converting back catalogue games to html 5 and fulfilling the demand for volume of games across


1 0 4


mobile and tablet. The next challenge was having the capacity to release html 5 and flash games simultane- ously, and now that we are through that we are moving towards a tailored product whereby html 5 games will be specific to the device, be it mobile, tablet or desktop as well as the quality of the players 3G, 4G or WiFi con- nection. As more operators have the technology in place to offer html 5 on their traditional desktop sites the focus of developers can be switched from develop- ing in two formats to accelerating the improvements in html 5 and on tailoring games.


IS IT HARD TO RETAIN A PLAYER ON A MOBILE DEVICE AS COMPARED TO TRADITIONAL MEDIUMS?


Jerry Bowskill, Chief Technology Officer for Williams Interactive - Speaking to real-money gam- ing, you’ll have to ask our operator partners which medium is easiest to retain player engagement. From a social casino perspective, where our content is provided through native applications customised for each casino partner, the marketing tools available like push notifi- cations and geofence-dictated messaging make it very easy to re-engage players in combination with the


customised for each casino partner, the marketing tools available like push notifications and geofence-dictated messaging make it very easy to re- engage players in combination with the social casino mechanics built into the game itself. We’re seeing players log an average of 4 unique sessions per day, at 20 or more minutes per session, across deployments of our Play4Fun Network. Jerry Bowskill, Chief Technology Officer for Williams Interactive


social casino mechanics built into the game itself. We’re seeing players log an average of 4 unique sessions per day, at 20 or more minutes per session, across deploy- ments of our Play4Fun Network.


Luke Davis, Marketing Director, Playtech - No, it is very similar to retaining a player on the web. Here at Playtech we work closely with our licensees to ensure all new features that we launch go through a usability phase that is well thought through. Key to our philosophy here at Playtech is to ensure the flow of using our products are designed at all times with the player in mind, making them both enjoyable and easy to use. Navigation is key to ensuring a smooth and satisfactory game playing experi- ence.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132