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CRAFT HIGH-END TELEVISION


POST


VICTOR TOMI


In the case of Bridgerton, I came on board as the VFX supervisor during pre production, when the project was being not only creatively developed but also the technical plan of action was being set. The VFX process is more seamless if post is aware of what is happening before and during the shoot.


It is very likely that a bidding process needs to happen before the work is awarded. This happens at a studio level, although as supervisor I was picked beforehand on Bridgerton to be involved at this bidding stage and to carry on the necessary tests or concepts to win the award.


Picking a supervisor depends on the type of work that is expected and what specific background this person has. In my case and Bridgerton, my 2D experience helped me get attached to the show. Having two proficient 3D and 2D leads by your side is also


essential to building a strong supervising team. The starting point of any project is sitting down with the director and talking about what part of their vision is not possible to achieve on camera. Then suggesting creative solutions to this which leads to concept work and agreeing on a certain look. Then take it from there.


In terms of pre-shoot, there’s concepting in order to establish a certain look or style that might encompass art direction or costume. But also previs renders of environments or character animations that need to be established in order to place and move the camera on set in a certain way. If you are adding elements to a shot, the DP should know what will end up in that shot before he points the camera to a specific angle.


Once you’re on set, you’re making sure any sequences


VFX Super, One of Us Bridgerton, The Crown, Aladdin, Tolkein, Assasin’s Creed, Miss Peregrine’s Home for Peculiar Children


that involve VFX are shot in the most optimal way for post, and take as much reference and information as you can. There are never enough reference photos, especially when there is no time to shoot clean plates. Also don’t take for granted that everyone on set knows the basic principles of VFX; it can be helpful to explain why it’s beneficial to shoot things a certain way.


After the shoot has ended, I like to find the balance between regularly showing the director our progress


and picking the right versions to review. The time spent on a shot or an asset doesn’t necessarily affect the frequency of a session with the director. It’s more about designating which steps in the process need feedback on before moving forward. You might have to see all the elements together to know what is going to work for your scene or not. In any case, regular communication is key to make sure the director and the visual effects team are on the same page - I am always up for live sessions, in person or virtually.


Spring 2021 televisual.com 91


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