search.noResults

search.searching

note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Cover Story www.parkworld-online.com


Upon entering in to the ‘Fear The Walking Dead


Survival’ experience, guests will find themselves in the setting of a temporary military facility set inside a junior college amidst growing rumours of a zombie outbreak. The military controlled facility includes multiple zones and various experiences, including interactive gaming, a maze, an escape room and a thrill ride. “Once you get there you register and walk through the


facility, and you are supposed to be taken care of – actually all these things start to happen and the situation just goes from bad to worse. It really plays a lot on the psychology of the situation, it is easy to turn a corner and have somebody jump in front of you, but you can’t do that for twenty minutes. “It is genuinely scary, and there are ‘walkers’ that are


there to scare you. But more importantly it teases that question of ‘what if?’ and ‘what would you do if it were you?’ Guests go through the scanners and the group is then divided and put in to cages, then all hell breaks loose.” The ‘Fear The Walking Dead Survival’ attraction is eighteen minutes long, which presents quite a challenge in


terms of keeping guests both entertained and at the height of anticipation. At a cost of $30 dollars for each guest, the attraction has to justify the price tag. “What is most important is that there is a story, this


attraction is different from your usual ride – you have to build up the crescendo. With rides you sit down, it starts and bang you ride in to the action. It is the same with a rollercoaster, you have less time but it is action packed. “It is getting the balance right of telling a story, but also playing on the psychology of the situation. This is a whole different type of walkthrough; you are playing with people’s minds. Guests go from ‘I don’t really know what is going on’ to ‘I think this is wrong’ to ‘Why am I being locked in a cage?’ to ‘I want to escape’. You have to build up the situation, and you need some time to do this.” This isn’t the first time Triotech have turned their hand to


producing quality IP based attractions, having worked on Ninjago and the recent Ghostbusters ride. Producing an IP based attraction comes with its own set of challenges and pleasing the IP owner can be just as important as pleasing your visitors.





With the 'Fear


The Walking Dead Survival' attraction people have no idea what to expect which is great, but it is also part of the challenge when marketing an attraction like this. Part of the delivery of the thrill to the guests is that they don't know what is going to happen.





Standing left to right: Michael Greyeyes, plays Qaletqa Walker in Fear the Walking Dead; Kim Dickens, plays Madison Clark in Fear the Walking Dead; Ernest Yale, President & CEO TRIOTECH; Patrick Hughes, President Fremont Street Experience; Carolyne Goodman, Mayor of Las Vegas; Chris Hardwick, TV personality and Host of Talking Dead; Colman Domingo, plays Victor Strand in Fear the Walking Dead; Stefan Reinhart, Co-Head of AMC Studios. (Foreground: walkers)


SEPTEMBER 2017 37


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108