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SMPTE HAS A CLEAR INITIATIVE GOAL FOR VIRTUAL PRODUCTION
Kari Grubin, Project Director, RIS OSVP BY GEORGE JARRETT
The boom in virtual production or in-camera visual effects has been given a massive boost by SMPTE’s Rapid Industry Solutions, On-Set Virtual Production (RIS OSVP) initiative. Launched as a project last July, and the beneficiary of a $150,000 grant from Epic Games in November, RIS OSVP is backed by a 40-strong mix of companies, individuals and organisations such as the EBU, MovieLabs and the ETC@USC. It has several deliverables close to launch. Media and entertainment consultant Kari Grubin is the Project Director, and she explained the logic behind the project: “Virtual production is a great tool, and the biggest challenge is helping the industry understand the best ways of levering the technology in the most effective way.” “On-set VP relies heavily on software-based tools which iterate at incredible speed, which means that any traditional standards process may be outdated by the time it is completed. RIS is a vehicle to explore how to provide interoperability best practices and workflows, while working towards standards that help with data flow and colour science,” she added.
Looking at current work,
Grubin said: “Our Camera and Lens Metadata subgroup have been developing a charter of the ‘must have’ and ‘nice to have’ metadata fields recorded and carried through the entire workflow pipeline.
“They have expanded to camera tracking metadata, and will soon work on colour calibration and control systems. The agreed metadata charter will become the recommended interoperable ‘target’ which can be used to build open source or proprietary transcode methods.” Helping people speak the same language is a challenge. “What a traditional narrative team would call ‘rendering’ is just called ‘compute’ by the gaming industry. Great work is being done by MovieLabs, VES and others to create a common vocabulary,” said Grubin. “The real takeaway will be that OSVP tools can be leveraged in many types of uses cases, and our initiative goal is providing a pathway to allow faster democratisation of these processes,” she added. “RIS has provided a non-competitive space for thought leaders to share their expertise. VP is taking us back to the tried-and-true ways of planning for pre-production, production and post.” Virtual Production – Still bleeding edge? takes place in Room E102 at 14:45-15:30.
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