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82 MODULE 1: TERM 1 – Introducing the world of design


Activity 16 (Exploring a variety of drawing materials and techniques)


DRAWING the sound of ordinary things around you is about your personal experience and association with those sounds. You can- not base this activity on other people’s interpretations. Tis activity will certainly improve your conceptual and problem-solving skills. Remember, a good designer must usually give form to things that are not tactile but rather abstract, such as emotions, tastes, identi- ties, likes and dislikes, so that the product can be attractive to the identity of a specific consumer’s taste, style and emotional state. A designer should easily relate to and identify with abstract things – ultimately know how to almost “personify” these non-tactile things through the use of colour, texture, shape, details etc. So a really good designer will see the following exercise as a breeze because they use their conceptual thinking skills every day. Let’s see how you im- prove and manage this challenge.


Exercise


Using the elements of design, conceptual and problem-solving skills, see if you can draw the sound of the following. Experiment with different draw- ing materials to get your preferred idea with each sound.


– – –


A crashing wave A clock ticking


Someone shouting


– High heels walking on the floor –


A motor car at high speed


– Te sound a bee makes –


– Te soothing sound of a river running in the distance


– Te roaring sound of a crowd at a soccer or rugby game


– Continuous barking of a small dog


– A skateboard on tar – Clapping of hands


Scratching with a stick on tar


Copyright © Future Managers


WHAT IS DESIGN?


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