22 MODULE 1: TERM 1 – Introducing the world of design Activity 8
Tis can be a lot of fun! Let us see if you can think of your own creative ideas to help the development of a young child. You may focus on any age group, but it is vital that you understand that the age group you choose will thus also be your target market. You therefore need to first investigate that age group so that you know for whom you are designing and what their specific needs, likes and dislikes are.
Choose your target market. Ten choose any de- velopmental skills from the following list that you want to incorporate into your own original design.
Developmental skills for life Literacy or language skills, which can include learning how to talk, spell and read, or just recog- nising and naming simple shapes, animals, plants or sounds Numeracy skills, learn to identify numbers, how to add, subtract, multiply or divide Role playing, which could include a number of situations or environments Coordination, which could include ball coordi- nation or balance Motor skills are actions that involve and devlop the movement of muscles in the body
How about a logo for your product and adding instructions on how to use it?
If you are bold enough, you can even attempt to design the logo for your product and include the instructions on the use of your product, toy or game. Depending on the age group, these instruc- tions can include the rules of a board game or how to build and construct something, which could then also include a line drawing, graphical repre- sentation or technical drawing that will visually communicate the method of construction.
Remember the design process is always before the production process!
Do your research and find out everything you can that is of relevance to the age group you have selected. Identify different ways to collect this information.
Decide what your focus will be: choose any deve- lopmental skill as listed previously. You may choose more than one. It will all depend on the age group and the skills needed at that specific age.
Consider your research and make a variety of sketches so that you can make the best choice for your final design. For feedback, discuss with your friends and teacher before you make your final choice.
Select suitable materials to construct your final product. Although you might not have learned about logo design yet, why not find a suitable name for your product. Remember that all your choices, even the look of the letter type in a name, will play a role in the ‘look and feel’ of your final product.
How do you know if you have been successful?
Self-assessment and reflection It is important to know if your product is success- ful. Te best way to find out is to use your target market and let them play or interact with your product. You might find that you need to make a few changes; make the adjustments before hand- ing in your final product.
Write a report on your findings and rate the success of your product.
Copyright © Future Managers
WHAT IS DESIGN?
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